Virtual Chessboard Count Overlay for Space-Efficient Object Display

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Solution Overview

Problem

The display of accumulated virtual objects in auto chess games occupies additional space, affecting the intuitiveness of the chessboard battle area and reducing game experience due to the need for a separate preparation area that impacts layout and control efficiency.

Innovation Solution

Display first counting information of virtual objects in the chessboard battle area when a same virtual object is exchanged, indicating the accumulated quantity, which is correlated with battle level and strength, thereby reducing the need for a separate preparation area and improving display intuitiveness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If accumulated virtual objects are displayed in a separate preparation area, then the quantity of virtual objects can be managed, but the chessboard battle area display space is reduced and layout complexity increases

Engineering Contradiction:
Improvequantity of virtual objectsVSAvoidchessboard battle area display space
Core Design Contradiction:
Quantity of substanceVSArea of stationary object

Solution Approach 1:

The patent merges the preparation area and chessboard battle area by displaying counting information of virtual objects directly on the chessboard battle area. When a virtual object is exchanged from the preparation area, its count is shown at its deployment position on the chessboard, eliminating the need for a separate preparation area display and integrating both functions into one space.

Inventive Principle:
Principle #5Merging (Combining)

2Quantity of substance

If accumulated virtual objects are displayed in a separate preparation area, then virtual object management is enabled, but device complexity increases due to additional display areas

Engineering Contradiction:
Improvevirtual object managementVSAvoiddisplay area structure
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent combines multiple display functions into a single integrated system. The chessboard battle area simultaneously displays battle information and counting information of virtual objects from the preparation area, eliminating the need for separate preparation area display structures and reducing overall device complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The chessboard battle area is designed to serve multiple functions: displaying ongoing battles and simultaneously displaying counting information of virtual objects ready for deployment. This multi-functional design eliminates the need for dedicated separate areas, reducing structural complexity while maintaining full functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Area of stationary object

If counting information is displayed in the chessboard battle area, then space occupation is reduced, but information display clarity must be maintained

Engineering Contradiction:
Improvedisplay space utilizationVSAvoidinformation display clarity
Core Design Contradiction:
Area of stationary objectVSLoss of information

Solution Approach 1:

The patent applies local quality by displaying counting information specifically at the deployment positions of virtual objects on the chessboard battle area. This localized display approach ensures that counting information appears only where relevant, maintaining clarity by associating counts with their corresponding objects rather than using generic aggregate displays.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent uses visual copying by displaying counting information as overlays or labels at the positions where virtual objects will be deployed. This copying approach maintains information clarity by visually linking the count to the specific object type and position, preventing confusion while maximizing space utilization.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20260042015A1Information display method and apparatus for virtual chessboard, computer-readable storage medium, computer program product and electronic device
Publication Date: 2026.02.12 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260042015A1 patent drawing
  • US20260042015A1 patent drawing
  • US20260042015A1 patent drawing

AI summary

An information display method and apparatus for a virtual chessboard, a computer-readable storage medium, a computer program product and an electronic device. The information display method for a virtual chessboard includes displaying a first virtual object in a chessboard battle area, the first virtual object being configured for playing a virtual battle in a battle phase of a virtual chessboard game; displaying a second virtual object in an object exchange area, the second virtual object being configured for playing the virtual battle in the battle phase by resource exchange; and displaying first counting information of the first virtual object in the chessboard battle area in a case that the second virtual object is selected to be exchanged and the first virtual object is the same as the second virtual object.