Virtual Circular Conferencing System Using Video Stream Merging

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Solution Overview

Problem

Conventional online conferencing tools fail to effectively simulate a face-to-face meeting experience by presenting individual video streams as separate images, emphasizing geographical separation and decreasing the sense of camaraderie among participants.

Innovation Solution

A conferencing system that combines multiple video streams into a seamless virtual circular video stream, creating a unified virtual conference room where participants' video portraits are composited around a virtual table, simulating a shared space and enhancing the illusion of being together.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If individual video streams are presented as separate images, then each participant's video can be clearly displayed, but the sense of camaraderie and face-to-face meeting experience deteriorates

Engineering Contradiction:
Improvevideo display clarityVSAvoidsense of camaraderie
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

Multiple separate video streams are merged into a single composite video stream that displays all participants together in a unified virtual conference room environment, transforming individual isolated video feeds into a cohesive group scene that simulates face-to-face interaction

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system transitions from displaying videos in a two-dimensional grid of separate images to creating a three-dimensional virtual conference room environment where participants are positioned around a virtual table, adding spatial depth and realism to the interaction

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If a panoramic video stream is divided into sub-streams for each participant, then the virtual conference room can be constructed, but the processing complexity increases

Engineering Contradiction:
Improvevirtual room constructionVSAvoidvideo processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The panoramic video stream is segmented into individual participant sub-streams by detecting boundaries between participants, allowing each participant to be extracted and positioned independently in the virtual conference room while maintaining overall system manageability

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A participant detection module serves as an intermediary that automatically identifies and separates participants in the panoramic stream, reducing the manual processing complexity that would otherwise be required to divide the video into individual sub-streams

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If participants are composited into a virtual room around a virtual table, then the face-to-face meeting simulation improves, but the computational resources required increase

Engineering Contradiction:
Improveface-to-face simulation qualityVSAvoidcomputational energy
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

Instead of using complex real-time 3D rendering that would require significant computational energy, the system creates a simplified two-dimensional representation of the virtual conference room that copies the essential spatial relationships and visual elements needed to simulate face-to-face interaction

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system changes the complexity parameters of the virtual environment by using pre-defined virtual room templates and standardized participant positioning rather than allowing full customization, reducing computational requirements while maintaining the immersive effect

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9497416B2Virtual circular conferencing experience using unified communication technology
Publication Date: 2016.11.15 MICROSOFT TECHNOLOGY LICENSING LLC
  • US9497416B2 patent drawing
  • US9497416B2 patent drawing
  • US9497416B2 patent drawing

AI summary

A virtual circular conferencing experience using unified communication technology is described. An apparatus may comprise a communications module operative to receive a plurality of incoming video streams from corresponding client devices for a conference call, a multimedia controller operative to retrieve video information of participants from each of the incoming video streams and generate a seamless virtual circular video stream from the video information comprising a virtual circular image having a composite of participants in a virtual room, and a communications module operative to broadcast the seamless virtual circular video stream to the client devices. Other embodiments are described and claimed.