Virtual Classroom Engine Merging Meeting Data Feeds

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Solution Overview

Problem

Current remote group meeting platforms lack the educational tools and synchronous capabilities necessary for an effective virtual classroom experience, failing to combine real-time participant interactions with network-based educational tools.

Innovation Solution

A computer-implemented method and system that merges data feeds from multiple participants in a group meeting into a synchronized group presentation, provides interactive educational tools, tracks participant engagement, and generates grades based on assigned tasks, all within a virtual classroom environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a remote group meeting platform is used, then real-time participant interactions are enabled, but educational tools and audience monitoring capabilities are lacking

Engineering Contradiction:
Improveeducational functionalityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines a remote meeting platform with educational tools by integrating a classroom engine into the meeting server. This merging allows the system to simultaneously provide real-time video conferencing capabilities and educational functionalities such as quizzes, polls, and audience monitoring, resolving the contradiction between versatility and complexity by creating a unified system rather than separate systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The meeting server is enhanced to perform multiple functions: it acts as both a conventional meeting platform and an educational delivery system. The server can conduct video meetings, administer quizzes, track participant engagement, and provide learning materials, making it a universal platform that serves both meeting and educational purposes without requiring separate specialized systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If asynchronous educational tools are used, then network-based educational functions are provided, but synchronous real-time interactions are limited

Engineering Contradiction:
Improveeducational support capabilityVSAvoidreal-time interaction speed
Core Design Contradiction:
ReliabilityVSSpeed

Solution Approach 1:

The system maintains continuous synchronous interaction during the meeting while also providing asynchronous educational support. The classroom engine continuously processes participant responses, updates engagement metrics in real-time, and delivers feedback without interruption to the live meeting flow, ensuring both real-time responsiveness and ongoing educational support.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system implements real-time feedback mechanisms where participant responses to quizzes and polls are immediately processed and reflected in engagement reports visible to instructors. This feedback loop occurs synchronously during the meeting, allowing immediate adjustment of teaching strategies while maintaining the continuous flow of the live session.

Inventive Principle:
Principle #23Feedback

3Measurement precision

If comprehensive participant tracking is implemented, then engagement monitoring is improved, but data processing complexity increases

Engineering Contradiction:
Improveengagement tracking accuracyVSAvoiddata processing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The classroom engine automatically tracks participant engagement by monitoring in-app activities such as quiz responses, poll participation, and time spent on learning materials. The system self-services by automatically collecting, processing, and reporting engagement data without requiring manual intervention, thereby achieving precise tracking while minimizing the complexity burden on instructors.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The classroom engine acts as an intermediary layer between the meeting platform and the data analysis functions. It collects raw engagement data from various participant actions, processes this information through standardized algorithms, and presents simplified engagement reports to instructors, thereby reducing the complexity of direct data processing while maintaining measurement precision.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12333961B2Virtual classroom over a group meeting platform
Publication Date: 2025.06.17 CLASS TECHNOLOGIES INC
  • US12333961B2 patent drawing
  • US12333961B2 patent drawing
  • US12333961B2 patent drawing

AI summary

A method to provide a remote classroom experience is provided. The method includes receiving, in a server, a data feed from multiple participants in a group meeting, merging the data feed from each of the participants into a group presentation, and providing the group presentation to one or more of the participants. The method also includes tracking at least one application data from at least one participant in the group meeting and providing an assignment to a selected group of participants in the group meeting. The method also includes generating a grade of the assignment for each of the selected group of participants based on a template document stored in a database and providing, to the second participant, the grade of the assignment for each of the selected group of participants. A system and a non-transitory, computer readable medium storing instructions to perform the above method are also provided.