Virtual Clone Aging in AI VR Platforms for Real-Life Immersion

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Solution Overview

Problem

Existing VR platforms lack realism by depicting limited or imaginary spaces and fail to align with real-life activities, lacking accurate representation of real-world scenarios and time frames.

Innovation Solution

An AI-based virtual reality platform that generates virtual clones of real-world users, integrating them into realistic environments, monitors their aging and activities using CloneBook Time (CBT), and modifies appearances based on fundamental clone factors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If existing VR platforms depict limited or imaginary spaces, then the visual space can be easily created and managed, but the realism and accuracy of real-life representation deteriorates

Engineering Contradiction:
Improverealism of virtual environmentVSAvoidcomplexity of virtual space creation
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent creates virtual clones that copy real-world users by capturing their physical characteristics, behaviors, and personality traits. This allows the VR platform to represent real-life scenarios accurately without manually creating complex realistic environments from scratch. The virtual clone technology enables realistic representation by replicating actual users rather than designing hypothetical characters.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system performs preliminary actions by pre-capturing user data including physical measurements, behavioral patterns, and personality assessments before creating the virtual clone. This preliminary data collection and processing enables the platform to generate realistic virtual representations without requiring complex real-time rendering or manual configuration during VR sessions.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If existing VR platforms use separate time frames not aligned with real life, then the virtual experience can be more flexible and engaging, but the alignment with real-life activities deteriorates

Engineering Contradiction:
Improveflexibility of virtual time frameVSAvoidalignment with real-world time
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent implements a dynamic time system where the virtual clone's aging process and life stages are synchronized with the real-world user's passage of time. The virtual environment adapts its time frame dynamically, allowing the user to experience accelerated aging or extended moments as needed while maintaining overall alignment with real-world temporal progression. This enables both flexibility for engaging experiences and precision for real-life alignment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms that continuously monitor and adjust the virtual time frame based on the user's real-world activities and preferences. The platform provides feedback loops where user interactions in the virtual environment are correlated with real-time events, ensuring that the virtual experience remains synchronized with real-life temporal patterns while allowing for adaptive modifications.

Inventive Principle:
Principle #23Feedback

3Reliability

If existing VR platforms lack accurate representation of real-life activities, then the platform can be simpler to develop, but the immersion and realism deteriorates

Engineering Contradiction:
Improveaccuracy of real-life representationVSAvoidcomplexity of activity simulation
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The virtual clone system enables self-service by allowing the real-world user to automatically generate their own realistic representation through data collection from wearables, social media, and behavioral assessments. The platform performs automated analysis and clone creation without requiring complex manual configuration or professional modeling services, thereby achieving high realism while reducing development complexity through automation.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20260057582A1Ai-based virtual reality platform and an operating method thereof
Publication Date: 2026.02.26 CHINNAPPAREDDYGARI SUDHEER REDDY
  • US20260057582A1 patent drawing
  • US20260057582A1 patent drawing
  • US20260057582A1 patent drawing

AI summary

Disclosed is a computer-implemented system (110) for providing a virtual reality platform for a virtual environment that has characteristics of a real-world. The system (110) comprises a processor(s) (210) that obtains, from one or more user devices, user profile information and real-world data corresponding to a real-world user and thereby generates at least a virtual clone of the real-world user. The processor (210) further integrates the virtual clone with the virtual environment and monitors aging of the virtual clone in the virtual environment. Thereafter, the processor (210) tracks, with respect to a real-world time, one or more activities of the generated virtual clone based on a plurality of fundamental clone factors corresponding to the real-world user. Additionally, the processor (210) modifies an appearance of the generated virtual clone based on the monitoring of the aging and the tracking of the one or more activities.