Virtual Clue Pool Segmentation for Multi-Player Puzzle Games
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Solution Overview
Problem
Existing puzzle-solving games lack support for sharing clues and puzzle-solving interactions among multiple players, resulting in limited flexibility in investigating clues.
Innovation Solution
A method and apparatus for obtaining a clue in a virtual scene, which allows multiple users to control virtual characters to interact with virtual objects, adding search clues to a shared or private clue pool, and displaying clues in a second virtual scene.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple players can interact with virtual objects in a virtual scene, then the flexibility of clue investigation is enhanced, but the complexity of managing shared clue pools increases
Solution Approach 1:
The clue pool is segmented into multiple independent virtual objects distributed across different virtual scenes. Each virtual object holds specific clues, and players can access them through their respective virtual characters. This segmentation allows multiple players to investigate clues simultaneously without interfering with each other, enhancing flexibility while managing complexity through distributed architecture.
Solution Approach 2:
The patent introduces a server as an intermediary to manage the virtual scenes and clue pools. The server receives interaction instructions from players, controls the virtual characters' interactions with virtual objects, and manages the clue pools. This intermediary simplifies the complexity of multi-player coordination by centralizing the management logic.
2Ease of operation
If players can share clues through a shared clue pool, then collaboration among players is improved, but the loss of private clue information increases
Solution Approach 1:
The patent segments the clue storage into separate virtual objects, each containing specific clues. Players can choose to share clues by transferring them to other players' virtual objects, but this is a selective process rather than automatic sharing. This segmentation allows players to maintain private clues while optionally sharing specific information, preventing unnecessary information loss.
Solution Approach 2:
The clue pool structure is dynamic, allowing players to transfer clues between different virtual objects based on their collaboration needs. The system supports both shared and private clue states, and players can dynamically adjust the distribution of clues according to the game progress and their collaboration requirements.
3Ease of operation
If virtual characters can interact with virtual objects to obtain clues, then the engagement of players is improved, but the time required for clue acquisition increases
Solution Approach 1:
The patent implements preliminary action by pre-placing clues within virtual objects before players arrive. The virtual objects are prepared with the necessary clue information, and when players' virtual characters approach them, the clues are immediately available for acquisition. This eliminates the need for players to spend time searching or preparing, as the clues are already in position and ready for interaction.
Data Source
AI summary
The present disclosure relates to a method and apparatus for obtaining a clue in a virtual scene, a storage medium, and a program product. The method includes displaying a first virtual scene including multiple virtual characters and multiple virtual objects, where the multiple virtual characters include a first virtual character corresponding to a first user and a second virtual character corresponding to a second user, and controlling the first virtual character to interact with a first virtual object in response to a control instruction from the first user for the first virtual character to obtain a first search clue to be added to a clue pool.


