Virtual Sports Coaching Session for Interactive Team Strategy

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Solution Overview

Problem

Existing coaching tools for sports teams are limited in engaging all players, as they often focus on specific positions, leading to disinterest among players not directly involved, and lack interactive and comprehensive strategies for team planning.

Innovation Solution

A virtual game session system that allows multiple players and a coach to interact, where players control their virtual players and the coach controls both team and opposing players, with inputs received through various channels and rendered in real-time, enabling interactive strategy development and analysis.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the coach uses traditional coaching tools (paper, whiteboard, wallboard) to plan strategy, then the coach can focus on specific positions and provide detailed guidance, but players in other positions become disinterested and bored

Engineering Contradiction:
Improvecoach's ability to provide detailed guidanceVSAvoidplayer engagement across all positions
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The virtual board divides the playing field into multiple position-specific zones, allowing each player to interact with the portion most relevant to their role while remaining connected to the overall strategy view. This segmentation enables detailed position-specific guidance without sacrificing overall team context.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual coaching platform serves multiple functions simultaneously: it provides detailed position-specific guidance, maintains overall strategic context, enables player interaction, and facilitates real-time adjustments. This multi-functionality ensures all players remain engaged regardless of their position.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If the coach focuses on a specific position on the board, then detailed strategy can be discussed for that position, but players in other positions feel disconnected and less involved

Engineering Contradiction:
Improvestrategic detail for specific positionVSAvoidplayer involvement across all positions
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The interface segments the board into position-specific viewing areas that can be independently activated. When the coach focuses on a particular position, that area becomes the active discussion zone while other areas remain visible but inactive, allowing detailed strategic analysis without completely excluding other positions from the overall view.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds a dimensional layer by allowing players to switch between different viewing perspectives (overall view vs. position-specific view) and interaction modes (individual player control vs. team-wide strategy). This dimensional flexibility enables detailed position analysis while maintaining connection to the broader strategic context.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Device complexity

If traditional coaching methods are used, then the coach can control the narrative and strategy, but players lack interactive engagement and active participation

Engineering Contradiction:
Improvecoach's strategic controlVSAvoidplayer interaction
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The virtual coaching environment is dynamic rather than static. Players can actively control their virtual avatars, adjust their positions in real-time, and interact with the simulation as it unfolds. This dynamic interaction maintains player engagement while the coach retains strategic oversight through the same flexible platform.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates real-time feedback loops where player actions in the virtual environment immediately affect the simulation outcome, which then feeds back to the coach and players for strategic adjustments. This feedback mechanism maintains player engagement and active participation while preserving the coach's ability to control the overall narrative and strategy.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12472428B2Enabling a coach and multiple players to interact in a virtual game session
Publication Date: 2025.11.18 WAROPAS NITIKORN
  • US12472428B2 patent drawing
  • US12472428B2 patent drawing
  • US12472428B2 patent drawing

AI summary

The disclosed system enables players and a coach to interact in a virtual game session. The system provides a virtual sports field, virtual players, and opposing virtual players, where a virtual player is controlled by a player and the coach, while the multiple opposing virtual players are configured to be controlled by the coach. The system receives an input from the coach indicating a movement of the virtual player. The system provides the input to the player controlling the virtual player. Upon providing the input to the player, the system receives an input moving the virtual player and renders the virtual player based on the input. The system receives an input from the coach indicating a movement of the opposing virtual players and renders the opposing virtual players based on the input from the coach.