Virtual Cockpit Training System with Gesture Recognition

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Solution Overview

Problem

Current methods for training aircraft operators using paper mock-ups lack interactive engagement, making it difficult for pilots to transition from these mock-ups to full flight simulators and are time-consuming, as they do not provide the desired level of interaction with aircraft controls.

Innovation Solution

An aircraft simulation system comprising a user interface and a simulator that generates a virtual representation of aircraft controls within the operator's field of view, allowing for interaction and recording of sequences of operations, thereby providing a more immersive and efficient training experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If paper mock-ups are used for training, then training costs are reduced, but interaction level and training effectiveness deteriorate

Engineering Contradiction:
Improvetraining costVSAvoidinteraction level
Core Design Contradiction:
Ease of manufactureVSEase of operation

Solution Approach 1:

The patent uses virtual reality to create a digital copy of the aircraft cockpit environment, allowing pilots to interact with virtual controls that replicate the appearance and layout of actual aircraft controls without requiring physical replicas. This resolves the contradiction by providing interactive training (improving ease of operation) through software rather than expensive physical simulators (maintaining low training costs).

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical interaction of physical paper mock-ups with hand gestures captured by camera systems. The gesture recognition system translates pilot movements into control interactions within the virtual environment, substituting mechanical control manipulation with optical detection and digital processing, thereby enhancing interaction level while keeping costs low.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Device complexity

If paper mock-ups are used for training, then training equipment complexity is reduced, but training time increases

Engineering Contradiction:
Improveequipment complexityVSAvoidtraining time
Core Design Contradiction:
Device complexityVSLoss of time

Solution Approach 1:

The patent implements a dynamic training system where the virtual cockpit environment and control responses adapt in real-time to pilot actions. The system provides immediate feedback and allows repeated practice of procedures, enabling pilots to accelerate their learning curve. This resolves the contradiction by maintaining simple equipment (a tablet or smartphone with camera) while dramatically reducing training time through interactive repetition and immediate feedback.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent enables continuous practice of flight procedures through the virtual reality system, allowing pilots to repeatedly perform and refine sequences of operations without the setup time required for physical simulators. The system maintains training continuity by providing instant reset capability and unlimited repetition of procedures, thereby reducing total training time while using simple equipment.

Inventive Principle:
Principle #20Continuity of useful action

3Ease of operation

If full flight simulators are used for training, then interaction level and realism are improved, but training costs increase

Engineering Contradiction:
Improveinteraction levelVSAvoidtraining cost
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The patent creates a virtual copy of the full flight simulator experience using software rendered on mobile devices. The virtual reality environment replicates the visual appearance of aircraft controls and cockpit layout, providing realistic interaction without the need for expensive physical simulator hardware. This resolves the contradiction by delivering high interaction levels through digital copying rather than physical replication.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a camera-based gesture recognition system as an intermediary between the pilot and the virtual controls. This intermediary captures hand gestures and translates them into control inputs within the virtual environment, providing tactile-like interaction through visual feedback alone. This intermediary layer enables realistic interaction without requiring expensive force-feedback control mechanisms found in full flight simulators.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Reliability

If full flight simulators are used for training, then training effectiveness is improved, but device complexity and cost increase

Engineering Contradiction:
Improvetraining effectivenessVSAvoidsimulator complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical control systems with gesture-based interaction captured by standard camera sensors. The gesture recognition algorithm processes video input to identify hand movements and map them to control functions, substituting mechanical control linkages with optical detection and computational processing. This achieves effective training through intuitive gesture control while avoiding the complexity of physical control mechanisms.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent implements automated procedure verification where the system automatically tracks and evaluates the sequence of control actions performed by the pilot. The gesture recognition system continuously monitors interactions and compares them against correct procedures, providing immediate feedback on performance. This self-service evaluation capability enhances training effectiveness by enabling autonomous assessment without requiring complex instructor systems or manual grading procedures.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9583019B1Cockpit flow training system
Publication Date: 2017.02.28 THE BOEING CO
  • US9583019B1 patent drawing
  • US9583019B1 patent drawing
  • US9583019B1 patent drawing

AI summary

An aircraft simulation system comprising a user interface and a simulator in communication with the user interface. The user interface is configured to interact with an operator. The simulator is configured to generate a representation of controls in an aircraft that are visible from a current field of view identified by the user interface. The simulator is further configured to display the representation of the controls on the user interface. The simulator is further configured to identify interaction by the operator with the controls from user input received by the user interface. The simulator is further configured to record a sequence of performed operations from the interaction with the controls.