Virtual Companion Guided by Human Coach for Special Needs

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Solution Overview

Problem

Individuals with special needs, such as those with autism, face difficulties in social interaction and learning life skills, as existing virtual companions lack the capability to provide effective assistance beyond basic communication.

Innovation Solution

A system that allows a virtual companion, guided by a Coach, to interact with and assist individuals with special needs by using a combination of automated responses and human guidance, leveraging text-to-speech technology and sensor data to provide personalized support for life skills development.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a virtual companion is designed to communicate with special needs individuals, then communication ease is improved, but functionality to assist with daily tasks deteriorates

Engineering Contradiction:
Improvecommunication easeVSAvoidfunctionality
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system is divided into two distinct components: a virtual companion (avatar) that handles communication interactions and a Coach (human expert) that provides guidance and task assistance. This segmentation allows each component to specialize - the avatar provides easy, consistent communication while the Coach delivers sophisticated functional support for daily tasks.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual companion acts as an intermediary between the special needs individual and the Coach. The avatar translates the individual's needs into actionable items for the Coach and delivers the Coach's guidance back to the individual in an accessible format, bridging the gap between communication simplicity and functional capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If automated personal assistant capabilities are used, then communication accessibility is improved, but ability to teach life skills deteriorates

Engineering Contradiction:
Improvecommunication accessibilityVSAvoidlife skills teaching capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The automated personal assistant (avatar) serves as an intermediary that handles accessible communication while routing life skills teaching requirements to a human Coach. The avatar makes the system accessible through automated interaction, while the Coach provides the nuanced life skills instruction that automation cannot deliver.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system combines multiple functions into a unified platform: the avatar provides automated communication and task management, while the Coach provides expert guidance. This multi-functional approach allows the system to simultaneously offer automated accessibility and human expertise for life skills development.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If human coaching is added to guide the virtual companion, then assistance capability is improved, but system complexity deteriorates

Engineering Contradiction:
Improveassistance capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments expertise into specialized roles: the virtual companion handles routine communication and task coordination, while the Coach provides expert guidance. This segmentation of responsibilities manages complexity by assigning specific functions to each component rather than requiring one system to handle everything.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual companion autonomously manages communication interactions, task scheduling, and coordination with the Coach. This self-service capability reduces the burden on the Coach and simplifies the overall system by automating routine functions while preserving human expertise for higher-level decision-making.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9802125B1On demand guided virtual companion
Publication Date: 2017.10.31 THE AFFINITY PROJECT
  • US9802125B1 patent drawing
  • US9802125B1 patent drawing
  • US9802125B1 patent drawing

AI summary

A first user of a first device may interact with a character presented on the first device where the character presented on the first device is guided by a second user of a second device. To begin a communications session, the first user may request to communicate with the character. A server may process the request to speak with the character and identify the second user from a plurality of guiding users, where the second user is identified by comparing profile information of the first user with profile information of the second user. The server may then send a request to the second device of the second user to guide the character presented by the first device. The first user may then communicate with the character with the guidance of the second user.