Virtual Environment Compensation System Using Multi-Factor Participation Metrics

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current virtual environment compensation systems fail to differentiate between active and inactive participants, offering a flat fee regardless of the participant's engagement level, which undermines the effectiveness of incentives and advertising efforts.

Innovation Solution

A method and system that measure and reward participants based on multiple factors such as virtual distance, time spent, referrals, teleportations, and chat activity within a virtual environment, allowing for variable compensation rates that reflect the level of engagement and contribution.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If a flat fee compensation system is used for all participants, then the system is simple to implement, but it fails to recognize and reward active participation, reducing advertising effectiveness

Engineering Contradiction:
Improvesimplicity of compensation systemVSAvoidadvertising effectiveness
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The patent segments the compensation system into multiple components by measuring different participation factors (virtual distance, time spent, referrals, teleportations, chat activity) separately and then combining them to calculate total compensation. This allows the system to differentiate between active and inactive participants while maintaining a structured, implementable framework.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the compensation parameter from a single flat fee to a multi-factor calculation system. By introducing multiple measurable parameters (distance, time, referrals, teleportations, chat activity), the system transforms compensation from a uniform value to a variable amount that reflects actual participation levels, thereby improving advertising effectiveness.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If multiple factors are measured to determine compensation, then active participation is recognized and rewarded, but the system complexity increases

Engineering Contradiction:
Improveadvertising effectivenessVSAvoidcomplexity of compensation system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent creates a universal compensation framework that can measure multiple different types of participation (physical presence, referrals, teleportations, chat activity) through a single integrated system. This multi-functional approach allows the system to handle diverse participation forms uniformly, reducing the perceived complexity despite measuring multiple factors.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically measures and calculates compensation based on predefined factors without requiring manual intervention. The computer system self-services by tracking participant actions, computing compensation amounts, and distributing payments, thereby reducing operational complexity despite the multi-factor measurement approach.

Inventive Principle:
Principle #25Self-service

3Reliability

If compensation is based on multiple participation factors, then incentive effectiveness is improved, but measurement and calculation complexity increases

Engineering Contradiction:
Improveincentive effectivenessVSAvoiddifficulty of measuring participation
Core Design Contradiction:
ReliabilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent implements a feedback mechanism where the system continuously monitors participant actions (movement, chat, referrals, teleportations) and uses this real-time data to calculate compensation. This feedback loop ensures accurate measurement of participation factors and provides transparent, reliable incentive distribution based on actual behavior.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The computer system acts as an intermediary that automatically collects, processes, and measures multiple participation factors. By introducing this intermediary layer, the system simplifies the measurement process despite tracking multiple variables, as the intermediary handles all detection and calculation tasks centrally rather than requiring complex distributed measurement.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8128487B2Compensating participants of virtual environments
Publication Date: 2012.03.06 ACTIVISION PUBLISHING INC
  • US8128487B2 patent drawing
  • US8128487B2 patent drawing
  • US8128487B2 patent drawing

AI summary

Methods, systems, and computer program products for compensating participants of events or activities of virtual environments, such as on-line games, digital or virtual worlds, and virtual universes are disclosed. One or more embodiments may comprise conducting an event, measuring event participation by the participant, and compensating the participant based upon the measured participation. Various embodiments may compensate the participant based upon the amount of time the participant spends at the event, while other embodiments may compensate the participant based upon amounts or types of activity of the participant while attending the event. Some embodiments may compensate the participant based upon such activity as chat activity, keyboard activity, and mouse activity. Some embodiments may compensate the participant based upon one or more referrals that the participant makes other participants.