Virtual Environment Compensation System Using Multi-Factor Participation Metrics
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current virtual environment compensation systems fail to differentiate between active and inactive participants, offering a flat fee regardless of the participant's engagement level, which undermines the effectiveness of incentives and advertising efforts.
Innovation Solution
A method and system that measure and reward participants based on multiple factors such as virtual distance, time spent, referrals, teleportations, and chat activity within a virtual environment, allowing for variable compensation rates that reflect the level of engagement and contribution.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If a flat fee compensation system is used for all participants, then the system is simple to implement, but it fails to recognize and reward active participation, reducing advertising effectiveness
Solution Approach 1:
The patent segments the compensation system into multiple components by measuring different participation factors (virtual distance, time spent, referrals, teleportations, chat activity) separately and then combining them to calculate total compensation. This allows the system to differentiate between active and inactive participants while maintaining a structured, implementable framework.
Solution Approach 2:
The patent changes the compensation parameter from a single flat fee to a multi-factor calculation system. By introducing multiple measurable parameters (distance, time, referrals, teleportations, chat activity), the system transforms compensation from a uniform value to a variable amount that reflects actual participation levels, thereby improving advertising effectiveness.
2Productivity
If multiple factors are measured to determine compensation, then active participation is recognized and rewarded, but the system complexity increases
Solution Approach 1:
The patent creates a universal compensation framework that can measure multiple different types of participation (physical presence, referrals, teleportations, chat activity) through a single integrated system. This multi-functional approach allows the system to handle diverse participation forms uniformly, reducing the perceived complexity despite measuring multiple factors.
Solution Approach 2:
The system automatically measures and calculates compensation based on predefined factors without requiring manual intervention. The computer system self-services by tracking participant actions, computing compensation amounts, and distributing payments, thereby reducing operational complexity despite the multi-factor measurement approach.
3Reliability
If compensation is based on multiple participation factors, then incentive effectiveness is improved, but measurement and calculation complexity increases
Solution Approach 1:
The patent implements a feedback mechanism where the system continuously monitors participant actions (movement, chat, referrals, teleportations) and uses this real-time data to calculate compensation. This feedback loop ensures accurate measurement of participation factors and provides transparent, reliable incentive distribution based on actual behavior.
Solution Approach 2:
The computer system acts as an intermediary that automatically collects, processes, and measures multiple participation factors. By introducing this intermediary layer, the system simplifies the measurement process despite tracking multiple variables, as the intermediary handles all detection and calculation tasks centrally rather than requiring complex distributed measurement.
Data Source
AI summary
Methods, systems, and computer program products for compensating participants of events or activities of virtual environments, such as on-line games, digital or virtual worlds, and virtual universes are disclosed. One or more embodiments may comprise conducting an event, measuring event participation by the participant, and compensating the participant based upon the measured participation. Various embodiments may compensate the participant based upon the amount of time the participant spends at the event, while other embodiments may compensate the participant based upon amounts or types of activity of the participant while attending the event. Some embodiments may compensate the participant based upon such activity as chat activity, keyboard activity, and mouse activity. Some embodiments may compensate the participant based upon one or more referrals that the participant makes other participants.


