Virtual Computing Device Integration in VR Environments

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Solution Overview

Problem

Current virtual reality (VR) technologies face challenges in seamlessly integrating existing computing devices, such as smartphones and laptops, into VR environments, limiting user interaction and immersion.

Innovation Solution

A method where a first computing device receives data from a VR headset about the position and interaction of a second computing device, renders it within the VR space, integrates it with content, and alters the content based on user interactions, allowing users to interact with virtual objects and environments using their own devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If computing devices are integrated into VR environments, then user interaction and immersion are improved, but device complexity and integration difficulty increase

Engineering Contradiction:
Improveuser interactionVSAvoidintegration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual representation (copy) of the physical computing device within the VR environment. The VR system detects the physical device's position, orientation, and interactions, then renders a corresponding virtual model that users can interact with in the VR space. This copying approach allows familiar devices to be integrated into VR without requiring complex custom VR hardware, thereby improving adaptability while managing integration complexity through software-based virtualization.

Inventive Principle:
Principle #26Copying

2Ease of operation

If multiple computing devices are tracked and rendered in VR space, then user control and interaction are enhanced, but processing requirements and system complexity increase

Engineering Contradiction:
Improveuser controlVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements a universal tracking and rendering system that can handle multiple different types of computing devices (smartphones, tablets, laptops, etc.) using the same VR headset infrastructure. The system provides multi-functional capabilities by detecting various device types, tracking their positions, and rendering appropriate virtual representations. This universal approach enhances user control across different devices while managing system complexity through a unified architecture rather than device-specific implementations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10181219B1Phone control and presence in virtual reality
Publication Date: 2019.01.15 GOOGLE LLC
  • US10181219B1 patent drawing
  • US10181219B1 patent drawing
  • US10181219B1 patent drawing

AI summary

In one general aspect, a method can include receiving, by a first computing device from a virtual reality (VR) headset, data indicative of a position of a second computing device, rendering, by the first computing device, an aspect of the second computing device for inclusion in a VR space based on the position of the second computing device, and integrating the rendered aspect of the second computing device with content for display as integrated content in the VR space. The method can further include providing the integrated content to the VR headset for display on a screen included in the VR headset, receiving data indicative of an interaction of a user with the second computing device, and based on the received data indicative of the interaction of the user with the second computing device, altering the content for display as integrated content in the VR space.