Virtual Concert Environment Layer Mapping for Rapid Metaverse Reconfiguration
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Solution Overview
Problem
Existing methods for creating virtual concert environments in the metaverse are inefficient and struggle to quickly adapt to changes in music style, atmosphere, or theme, making them unsuitable for frequent modifications.
Innovation Solution
A method and apparatus that utilize a multi-feature layer map generation and deep-learning techniques to quickly generate and adjust virtual concert environments by aligning and matching objects based on virtual space coordinates, defining 6 degrees of freedom, and correlating categories and objects, with a user interface for intuitive manipulation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If traditional modeling tools (Maya, 3ds Max) are used to create virtual concert environments, then high-quality 3D virtual spaces can be achieved, but the creation process is time-consuming and cannot quickly adapt to changes in music style, atmosphere, or theme
Solution Approach 1:
The virtual concert environment is divided into multiple layers including ground layer, object layers, and effect layers. Each layer can be independently generated, modified, and managed, allowing rapid reconfiguration without recreating the entire environment. This segmentation enables quick adaptation to different music styles and themes by selectively modifying specific layers.
Solution Approach 2:
The system pre-generates multiple candidate virtual environments with different styles, atmospheres, and themes before the actual concert event. When a concert begins, the system quickly selects and loads the appropriate pre-generated environment, eliminating the need for real-time creation and significantly reducing preparation time while maintaining high visual quality.
2Productivity
If procedural rules are used to create citywide virtual spaces, then space organization efficiency is improved, but it is difficult to apply this method to virtual concerts that require frequent changes for different music styles and themes
Solution Approach 1:
The virtual concert environment system is designed to be dynamic and reconfigurable. The multi-layer structure allows each layer to be independently modified, added, or removed based on the required music style, atmosphere, or theme. This dynamic architecture enables rapid adaptation while maintaining efficient space organization through standardized layer management procedures.
Solution Approach 2:
The system creates a universal framework that can accommodate various music styles, atmospheres, and themes through a common multi-layer structure. The same foundational layers (ground, basic objects) can be reused across different concert types, while only the variable layers (effects, decorations, lighting) need to be changed, making the system both efficient and highly adaptable.
3Manufacturing precision
If all resources are manually created and arranged using content browsers, then precise control over virtual space elements is achieved, but the process is complex and time-consuming
Solution Approach 1:
The system uses template-based copying of pre-designed virtual environment layers and objects. Instead of manually creating each element from scratch, designers can replicate and modify existing templates, maintaining precise control over element arrangement while significantly reducing the complexity and time required for environment creation.
Solution Approach 2:
The multi-layer map structure serves as an intermediary between the designer's intent and the final virtual environment. It provides a structured framework that automatically manages the arrangement and coordination of various elements, reducing the complexity of manual arrangement while maintaining precise control through the layer hierarchy and parameter settings.
Data Source
AI summary
Disclosed herein is a method for generating a virtual concert environment in a metaverse. The method may include collecting data related to a virtual concert, generating a multi-feature layer map for reflecting features of respective elements constituting a virtual concert environment based on the data and generating a virtual concert environment based on the multi-feature layer map, and aligning and matching an object in the virtual concert environment based on virtual space coordinates of a metaverse space.


