Virtual Concert Environment Layer Mapping for Rapid Metaverse Reconfiguration

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Solution Overview

Problem

Existing methods for creating virtual concert environments in the metaverse are inefficient and struggle to quickly adapt to changes in music style, atmosphere, or theme, making them unsuitable for frequent modifications.

Innovation Solution

A method and apparatus that utilize a multi-feature layer map generation and deep-learning techniques to quickly generate and adjust virtual concert environments by aligning and matching objects based on virtual space coordinates, defining 6 degrees of freedom, and correlating categories and objects, with a user interface for intuitive manipulation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If traditional modeling tools (Maya, 3ds Max) are used to create virtual concert environments, then high-quality 3D virtual spaces can be achieved, but the creation process is time-consuming and cannot quickly adapt to changes in music style, atmosphere, or theme

Engineering Contradiction:
Improvevirtual space qualityVSAvoidcreation time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The virtual concert environment is divided into multiple layers including ground layer, object layers, and effect layers. Each layer can be independently generated, modified, and managed, allowing rapid reconfiguration without recreating the entire environment. This segmentation enables quick adaptation to different music styles and themes by selectively modifying specific layers.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-generates multiple candidate virtual environments with different styles, atmospheres, and themes before the actual concert event. When a concert begins, the system quickly selects and loads the appropriate pre-generated environment, eliminating the need for real-time creation and significantly reducing preparation time while maintaining high visual quality.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If procedural rules are used to create citywide virtual spaces, then space organization efficiency is improved, but it is difficult to apply this method to virtual concerts that require frequent changes for different music styles and themes

Engineering Contradiction:
Improvespace organization efficiencyVSAvoidadaptability to music style changes
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The virtual concert environment system is designed to be dynamic and reconfigurable. The multi-layer structure allows each layer to be independently modified, added, or removed based on the required music style, atmosphere, or theme. This dynamic architecture enables rapid adaptation while maintaining efficient space organization through standardized layer management procedures.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system creates a universal framework that can accommodate various music styles, atmospheres, and themes through a common multi-layer structure. The same foundational layers (ground, basic objects) can be reused across different concert types, while only the variable layers (effects, decorations, lighting) need to be changed, making the system both efficient and highly adaptable.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Manufacturing precision

If all resources are manually created and arranged using content browsers, then precise control over virtual space elements is achieved, but the process is complex and time-consuming

Engineering Contradiction:
Improveelement arrangement precisionVSAvoidcreation process complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system uses template-based copying of pre-designed virtual environment layers and objects. Instead of manually creating each element from scratch, designers can replicate and modify existing templates, maintaining precise control over element arrangement while significantly reducing the complexity and time required for environment creation.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The multi-layer map structure serves as an intermediary between the designer's intent and the final virtual environment. It provides a structured framework that automatically manages the arrangement and coordination of various elements, reducing the complexity of manual arrangement while maintaining precise control through the layer hierarchy and parameter settings.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12482209B2Method and apparatus for generating virtual concert environment in metaverse
Publication Date: 2025.11.25 ELECTRONICS & TELECOMM RES INST
  • US12482209B2 patent drawing
  • US12482209B2 patent drawing
  • US12482209B2 patent drawing

AI summary

Disclosed herein is a method for generating a virtual concert environment in a metaverse. The method may include collecting data related to a virtual concert, generating a multi-feature layer map for reflecting features of respective elements constituting a virtual concert environment based on the data and generating a virtual concert environment based on the multi-feature layer map, and aligning and matching an object in the virtual concert environment based on virtual space coordinates of a metaverse space.