Virtual Conference Audio Mixing for Realistic Multiroom Sound
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Solution Overview
Problem
Existing virtual conferencing systems struggle to create a realistic audio environment by effectively mixing participant audio from multiple rooms, requiring manual switching between rooms to experience overall participant engagement, which is inefficient and resource-intensive.
Innovation Solution
A virtual conferencing system allows an administrator to design and mix participant audio from multiple rooms into a single room, using user-selectable settings for audio level and participant sampling, simulating crowd noise with live or recorded audio feeds.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If manual switching between rooms is used to experience participant audio, then participants can hear all participants, but participant effort and system complexity increase
Solution Approach 1:
The system merges audio feeds from multiple rooms into a single mixed audio stream that is automatically provided to participants. Instead of requiring participants to manually switch between room audio feeds, the system combines them into one integrated audio output that includes all participants from all rooms, thereby reducing participant effort while maintaining audio completeness.
Solution Approach 2:
The audio mixing system operates automatically without requiring participant intervention. The system self-manages the collection, mixing, and distribution of audio feeds from multiple rooms, eliminating the need for participants to manually switch between rooms while ensuring they receive complete audio from all participants.
2Reliability
If audio from all rooms is provided to each participant, then audio realism is improved, but computational resources increase
Solution Approach 1:
The system applies partial mixing by selectively combining audio feeds from multiple rooms rather than providing every possible audio combination to each participant. This approach maintains audio realism by including relevant audio from other rooms while avoiding the excessive computational burden of processing and transmitting all possible audio permutations.
Solution Approach 2:
The system changes the parameter of audio delivery by transforming multiple separate room audio feeds into a single mixed audio stream. This parameter change from multiple independent streams to one integrated stream reduces computational resources while preserving audio realism through the mixing process.
3Adaptability or versatility
If multiple audio feeds are mixed into one room, then immersive experience is improved, but device complexity increases
Solution Approach 1:
The audio mixing system serves multiple functions within a single unified process: it collects audio feeds from multiple rooms, mixes them according to configurable parameters, and distributes the combined audio stream. This multi-functional approach enhances environment realism while managing system complexity through a standardized, universal mixing process that can be applied across different room configurations.
Data Source
AI summary
Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing a program and method for mixing participant audio from multiple rooms within a virtual conferencing system. The program and method provide, in association with designing a first room for virtual conferencing, display of a user interface for mixing participant audio from one or more second rooms into an audio channel for the first room; receive indication of user input via the user interface, the user input corresponding to settings for mixing the participant audio from the one or more second rooms; and provide, based on the settings and in association with virtual conferencing within the first room, for mixing the participant audio from one or more second rooms with respect to the audio channel for the first room.


