Virtual Conferencing System Using Avatars for Gesture Interaction
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Solution Overview
Problem
Traditional video conferencing systems are inefficient and burdensome, as they rely on single-user perspectives, making it difficult to effectively communicate and interact with virtual collaboration information, especially in group settings where users cannot easily use body gestures or manage multiple user views on smaller screens.
Innovation Solution
A virtual conferencing system that integrates multiple user perspectives into a virtual environment using avatars, allowing users to customize their environments and interact with collaboration information, enabling efficient communication and interaction through avatars that represent users and facilitate real-time collaboration.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional video conferencing systems use single-user perspective, then camera configuration is simple, but user interaction with collaboration information is limited and experience is burdensome
Solution Approach 1:
The patent introduces a virtual environment as an intermediary layer between users and collaboration information. This virtual environment includes virtual representations of users and virtual collaboration information, allowing users to interact with collaboration information through natural gestures without directly manipulating physical devices or complex interfaces.
Solution Approach 2:
The patent creates virtual copies of users (virtual representations) and virtual copies of collaboration information (virtual collaboration information) within the virtual environment. These copies enable users to interact with each other and with collaboration information in a more natural and intuitive way, improving ease of operation.
2Adaptability or versatility
If traditional video conferencing systems use single-user perspective, then camera configuration is simple, but multiple user views cannot be effectively managed on smaller screens
Solution Approach 1:
The patent transitions from a two-dimensional screen display to a three-dimensional virtual environment. This dimensional change allows multiple user views to be spatially arranged and managed more effectively, providing better adaptability for displaying multiple users simultaneously on smaller screens while maintaining intuitive navigation.
Solution Approach 2:
The virtual environment serves multiple functions simultaneously: it displays virtual representations of multiple users, presents collaboration information, and enables interaction through gestures. This multi-functionality improves adaptability by consolidating various view management needs into a single versatile platform.
3Ease of operation
If traditional video conferencing systems rely on camera capture, then real-time communication is achieved, but users cannot effectively use body gestures to interact with collaboration information
Solution Approach 1:
The virtual environment acts as an intermediary that captures and translates users' body gestures into interactions with virtual collaboration information. This allows users to naturally gesture with their hands and bodies to manipulate collaboration information, preserving gesture information that would otherwise be lost in traditional camera-based systems.
Solution Approach 2:
The patent replaces the mechanical camera capture system with a gesture recognition system that operates within the virtual environment. This substitution enables more expressive and intuitive interaction with collaboration information by utilizing users' natural body movements rather than relying solely on camera angles and positioning.
Data Source
AI summary
An approach for providing virtual conferencing is described. A virtual conference platform receives, in real-time, images representing users of the respective mobile devices, selects a virtual environment among a plurality of virtual environments, and integrates the images into the selected virtual environment.


