Virtual Consumable Interface for Simplified Game Interaction

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Solution Overview

Problem

Current methods for requesting and discarding virtual ammunition in first-person shooting games are complex, requiring multiple operations such as holding a virtual prop, sending request information through a roulette wheel, and manually discarding ammunition by opening an inventory interface.

Innovation Solution

A consumable option interface is introduced to simplify the process, allowing users to perform interaction operations like discarding, marking, or requesting virtual consumables through trigger operations, such as taps or drag actions, directly on the interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional methods are used for requesting and discarding virtual ammunition, then the game functionality is complete, but the operation process becomes complex and time-consuming

Engineering Contradiction:
Improveoperation simplicityVSAvoidtime for managing consumables
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent combines multiple separate operations (opening inventory, selecting consumable, discarding, or requesting) into a single integrated interface. The consumable interface displays all consumables and provides unified interaction controls that handle both discarding and requesting operations without requiring users to navigate through multiple separate interfaces or steps.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The consumable interface serves multiple functions simultaneously: it displays consumable information, enables discarding operations, and initiates requesting operations. A single interface and set of interaction controls handle diverse consumable management tasks, eliminating the need for separate specialized interfaces for each operation type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple separate interfaces are used for different consumable operations, then each operation can be specialized, but the overall system complexity increases

Engineering Contradiction:
Improveoperation flexibilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The consumable interface is designed as a universal interface that handles multiple types of operations (discarding, requesting, viewing) for different consumable items within a single unified structure. This multi-functional design provides operational flexibility while avoiding the complexity of multiple separate interfaces.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The interface dynamically adapts its behavior based on the user's interaction with different consumable items. When a user selects a consumable, the interface provides context-appropriate interaction options (discard or request) without requiring the user to navigate to different static interfaces for each operation type.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240342606A1Method and apparatus for requesting and discarding virtual consumable, terminal, and storage medium
Publication Date: 2024.10.17 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240342606A1 patent drawing
  • US20240342606A1 patent drawing
  • US20240342606A1 patent drawing

AI summary

In a requesting and discarding a virtual consumable method, a consumable option interface is displayed. A trigger operation on a first consumable option in the consumable option interface is received, and the first consumable option corresponds to a first virtual consumable. Based on the trigger operation, a first virtual object to perform an interaction operation on the first virtual consumable is controlled. The interaction operation includes at least one of a discard operation, a discard and mark operation, or a request operation.