Virtual Content Docking and Feedback for Faster VR Interaction

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Solution Overview

Problem

Existing methods for interacting with virtual and augmented reality environments are cumbersome, inefficient, and place a significant cognitive burden on users, often requiring multiple inputs and providing insufficient feedback, leading to errors and energy wastage, particularly in battery-operated devices.

Innovation Solution

The implementation of improved user interfaces and methods that reduce the number and complexity of user inputs by enhancing feedback mechanisms, including eye and hand tracking, content docking, and mode transitions, while maintaining efficient power usage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If conventional user interfaces are used in virtual reality environments, then basic interaction functionality is provided, but user interaction efficiency deteriorates and cognitive burden increases

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidinterface complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system provides real-time feedback by displaying representations of content items at docked positions in the three-dimensional environment, showing users what content is available and what actions are possible. This feedback mechanism reduces cognitive burden by making system state and options visible without requiring users to remember or guess

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The interface segregates content items into docked positions separate from the main three-dimensional environment, creating organized zones for different types of content. This segmentation reduces visual clutter and cognitive load by presenting information in structured, manageable groups rather than as a single complex scene

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If multiple inputs are required to achieve desired outcomes, then precise control is achieved, but interaction time increases and energy consumption increases

Engineering Contradiction:
Improvenumber of inputs requiredVSAvoidinteraction time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically managing content item placements and updates in the three-dimensional environment based on user selection. When a user selects content, the system proactively handles the docking, undocking, and switching operations without requiring users to manually execute multiple separate input commands

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The interface enables a single user input (such as selecting a content item) to trigger multiple related actions including switching content, updating representations, and managing docked positions. This multi-functionality reduces the number of separate inputs required while maintaining precise control over the virtual environment

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Use of energy by stationary object

If conventional interaction methods are used, then basic functionality is provided, but power consumption increases due to extended interaction time

Engineering Contradiction:
Improvepower consumptionVSAvoidinteraction efficiency
Core Design Contradiction:
Use of energy by stationary objectVSProductivity

Solution Approach 1:

The system serves itself by automatically managing the state of content items and their representations in the three-dimensional environment. The system monitors user selections and autonomously updates the virtual scene, manages docking states, and switches content without requiring prolonged user input sequences, thereby reducing interaction time and associated power consumption

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250378645A1Methods of interacting with content in a virtual environment
Publication Date: 2025.12.11 APPLE INC
  • US20250378645A1 patent drawing
  • US20250378645A1 patent drawing
  • US20250378645A1 patent drawing

AI summary

One or more computer systems switch a representation of a first content item at a docked position in an environment with a representation of a second content item in the environment in response to input, switch from displaying a first environment to displaying a second environment in response to input while displaying a representation of a first content item at a docked position, detect and respond to events corresponding to requests to move virtual content in an environment, detect and respond to events corresponding to requests to transition a mode of display of virtual content in the environment, display a first framing element concurrently with a representation of a content item having different degrees of transparency in response to detecting an input, and/or facilitate docking of a content item in an environment based on an input, and/or determine clusters of virtual objects and restore virtual objects after a reboot event.