Virtual Visual Content Management via Frequency-Based Segmentation
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Solution Overview
Problem
Conventional virtual visual content presentation technologies face delays in user interaction due to computationally intensive processing, leading to increased costs, oversized devices, overheating, and shortened service life when processing is integrated on user equipment, and remote processing results in unacceptable delays.
Innovation Solution
A method that determines content portions with different change frequencies and transmits them to computing devices with varying proximities to the user, optimizing processing to reduce delays and distribute load effectively.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Power
If processing is performed at remote computationally powerful devices, then processing capability is sufficient, but user interaction delay increases
Solution Approach 1:
The patent segments virtual visual content into multiple content portions based on change frequencies. High-change-frequency portions are processed locally on user equipment to reduce interaction delay, while low-change-frequency portions are processed remotely on powerful devices. This segmentation allows the system to simultaneously achieve low latency for interactive elements and high processing capability for static elements, resolving the contradiction between processing power and interaction speed.
2Loss of time
If processing is integrated on user equipment, then user interaction delay is reduced, but device cost and size increase
Solution Approach 1:
The patent applies local quality by assigning different processing locations to different content portions based on their characteristics. High-change-frequency content requiring rapid response is processed locally on user equipment, while low-change-frequency content is processed remotely. This selective local processing reduces the computational burden on user devices compared to full local processing, thereby reducing device cost and size while still achieving low interaction delay for critical content.
3Loss of time
If processing is integrated on user equipment, then user interaction delay is reduced, but device overheating and service life decrease
Solution Approach 1:
The patent implements partial action by having user equipment process only the high-change-frequency content portions that require rapid response, rather than processing all virtual visual content locally. This partial local processing reduces the overall computational load and heat generation on user devices, preventing overheating and extending device service life, while still achieving low interaction delay for the most time-sensitive content portions.
Data Source
AI summary
Embodiments of the present disclosure relate to a method, a device, and a computer program product for managing virtual visual content. A method for managing virtual visual content is provided, which includes: determining a plurality of content portions from virtual visual content that is to be interacted with a user, the plurality of content portions having different change frequencies in the interaction; and transmitting, based on the change frequencies, the plurality of content portions to a plurality of computing devices having different proximities to the user, respectively. Through the embodiments of the present disclosure, the delay of a user interacting with virtual visual content can be reduced.


