Virtual Visual Content Management via Frequency-Based Segmentation

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Solution Overview

Problem

Conventional virtual visual content presentation technologies face delays in user interaction due to computationally intensive processing, leading to increased costs, oversized devices, overheating, and shortened service life when processing is integrated on user equipment, and remote processing results in unacceptable delays.

Innovation Solution

A method that determines content portions with different change frequencies and transmits them to computing devices with varying proximities to the user, optimizing processing to reduce delays and distribute load effectively.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Power

If processing is performed at remote computationally powerful devices, then processing capability is sufficient, but user interaction delay increases

Engineering Contradiction:
Improveprocessing capabilityVSAvoiduser interaction delay
Core Design Contradiction:
PowerVSLoss of time

Solution Approach 1:

The patent segments virtual visual content into multiple content portions based on change frequencies. High-change-frequency portions are processed locally on user equipment to reduce interaction delay, while low-change-frequency portions are processed remotely on powerful devices. This segmentation allows the system to simultaneously achieve low latency for interactive elements and high processing capability for static elements, resolving the contradiction between processing power and interaction speed.

Inventive Principle:
Principle #1Segmentation

2Loss of time

If processing is integrated on user equipment, then user interaction delay is reduced, but device cost and size increase

Engineering Contradiction:
Improveuser interaction delayVSAvoiddevice cost and size
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The patent applies local quality by assigning different processing locations to different content portions based on their characteristics. High-change-frequency content requiring rapid response is processed locally on user equipment, while low-change-frequency content is processed remotely. This selective local processing reduces the computational burden on user devices compared to full local processing, thereby reducing device cost and size while still achieving low interaction delay for critical content.

Inventive Principle:
Principle #3Local quality

3Loss of time

If processing is integrated on user equipment, then user interaction delay is reduced, but device overheating and service life decrease

Engineering Contradiction:
Improveuser interaction delayVSAvoiddevice service life
Core Design Contradiction:
Loss of timeVSDuration of action of stationary object

Solution Approach 1:

The patent implements partial action by having user equipment process only the high-change-frequency content portions that require rapid response, rather than processing all virtual visual content locally. This partial local processing reduces the overall computational load and heat generation on user devices, preventing overheating and extending device service life, while still achieving low interaction delay for the most time-sensitive content portions.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11430413B2Method, device, and computer program product for managing virtual visual content
Publication Date: 2022.08.30 EMC IP HLDG CO LLC
  • US11430413B2 patent drawing
  • US11430413B2 patent drawing
  • US11430413B2 patent drawing

AI summary

Embodiments of the present disclosure relate to a method, a device, and a computer program product for managing virtual visual content. A method for managing virtual visual content is provided, which includes: determining a plurality of content portions from virtual visual content that is to be interacted with a user, the plurality of content portions having different change frequencies in the interaction; and transmitting, based on the change frequencies, the plurality of content portions to a plurality of computing devices having different proximities to the user, respectively. Through the embodiments of the present disclosure, the delay of a user interacting with virtual visual content can be reduced.