Virtual Content Privilege System for User Incentives

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Solution Overview

Problem

Existing game systems do not provide a mechanism for users who edit or update content created by others to receive rewards or privileges.

Innovation Solution

An information processing system that allows users to generate, arrange, and update content in a virtual space, with the system storing privilege information and updating parameters to grant privileges to users who perform actions on content, such as updating its location or generating copies.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a user different from the creator edits or updates content in the virtual space, then the content can be improved or enhanced, but the editor does not receive any reward or privilege

Engineering Contradiction:
Improvecontent editabilityVSAvoidlack of incentive for editors
Core Design Contradiction:
Adaptability or versatilityVSObject-generated harmful factors

Solution Approach 1:

The system implements a feedback mechanism where editors who update content locations receive privilege information as positive reinforcement. When a third user performs an action on content that has been edited by a second user, the system detects this interaction and grants privileges to the editor, creating a feedback loop that incentivizes content improvement activities.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes the parameter of user privileges based on content interaction patterns. By monitoring when users perform actions on edited content, the system dynamically adjusts privilege levels, granting additional capabilities or access rights to editors whose contributions are utilized by other users.

Inventive Principle:
Principle #35Parameter changes

2Object-generated harmful factors

If the system tracks and rewards content editors, then user incentive is improved, but system complexity increases

Engineering Contradiction:
Improveuser incentiveVSAvoidsystem complexity
Core Design Contradiction:
Object-generated harmful factorsVSDevice complexity

Solution Approach 1:

The server performs multiple functions using the same infrastructure: it manages content generation, tracks content location updates, monitors user actions on content, and administers privilege distribution. This multi-functionality allows the system to implement the reward mechanism without adding separate dedicated systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically detects when content has been edited and when actions are performed on that content, then automatically grants privileges to editors without requiring manual intervention. The privilege information is generated and distributed autonomously based on predefined rules, reducing the need for complex administrative overhead.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250186893A1Information processing system, storage medium, and information processing method
Publication Date: 2025.06.12 NINTENDO CO LTD
  • US20250186893A1 patent drawing
  • US20250186893A1 patent drawing
  • US20250186893A1 patent drawing

AI summary

A first content is generated and arranged in a virtual space based on a first input performed by a first user, and data of the first content is associated with the first user. A location of the first content arranged in the virtual space is updated based on a second input performed by a second user, and data of the first content is associated with the first user and the second user. An action is executed on the first content based on a third input performed by a third user, and a parameter associated with the second user is updated. Privilege information indicating a state in which a privilege has been given to the second user is stored into the storage unit based on the parameter associated with the second user.