3D Virtual Context Generation for Clothing Visualization
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Solution Overview
Problem
Online shopping for clothing lacks the ability to provide a physical fitting experience, as customers cannot directly see how clothing fits or looks in different environments, which hinders the shopping experience.
Innovation Solution
A system and method for generating virtual contexts using three-dimensional models, allowing users to visualize clothing in various environments through a virtual dressing room, where 3D models of clothing and body shapes are rendered in different settings, enabling users to select and interact with virtual environments and clothing items.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If online shopping is used to purchase clothing, then convenience and time savings are improved, but the ability to physically try on and visualize clothing in different environments deteriorates
Solution Approach 1:
The patent creates virtual copies of physical clothing items using 3D models that can be digitally manipulated and visualized in various environments. These virtual representations replicate the physical properties and appearance of actual garments, allowing customers to view clothing in different settings without physically possessing or trying on each item.
Solution Approach 2:
The patent transitions from two-dimensional product images to three-dimensional virtual models that can be viewed from multiple angles and placed in various environmental contexts. This dimensional enhancement provides comprehensive visualization of clothing items in virtual spaces, compensating for the loss of physical trial experience.
2Loss of information
If physical stores are used to purchase clothing, then the ability to try on and visualize clothing in different environments is improved, but convenience and time consumption deteriorate
Solution Approach 1:
The patent enables customers to independently interact with virtual clothing models and environments without requiring assistance from sales personnel. Users can autonomously place virtual garments in different settings, adjust viewing angles, and make purchasing decisions based on self-directed visualization, eliminating the need to physically visit stores for product evaluation.
Solution Approach 2:
The patent creates a multi-functional virtual environment that combines product display, virtual try-on, environment visualization, and purchasing capabilities in a single online platform. This universal system replaces multiple physical store visits with one integrated digital experience that provides comprehensive clothing evaluation functionality.
3Ease of operation
If traditional online product images are used, then simplicity and ease of use are maintained, but the level of detail and immersion in visualization deteriorates
Solution Approach 1:
The patent transforms static product images into dynamic 3D virtual models that can be rotated, zoomed, and placed in various environments based on user interaction. These dynamic models respond to user inputs by changing orientation, scale, and environmental context while maintaining intuitive controls that preserve ease of use.
Solution Approach 2:
The patent introduces an intermediary virtual environment layer between the customer and the physical product. This virtual space acts as a mediator that enhances product visualization by placing 3D models in contextual settings, providing detailed views without complicating the user interface or interaction methods.
Data Source
AI summary
Techniques for generated and presenting images of items within user selected context images are presented herein. In an example embodiment, an access module can be configured to receive a first environment model and a first wearable item model. A simulation module coupled to the access module may process the environment model to identify placement volumes within the environment model and to place a clothed body model within the placement volume to generate a context model. A rendering module may then generate a context image from the context model. In various embodiments, the environment model used for the context, the wearable item positioned within the environment model, and rendering values used to generate context images may be changed in response to user inputs to generate new context images that are displayed to a user.


