Virtual Vehicle Controls With Co-Connected Steering Input

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Solution Overview

Problem

The cumbersome nature of repeatedly clicking/tapping buttons to adjust steering in virtual vehicles in mobile games leads to low interactive operation convenience and inefficient hardware resource utilization.

Innovation Solution

Implementing a method where driving and direction controls are placed in a co-connected state through a co-connection instruction, allowing a single trigger operation to control virtual objects to turn while traveling.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the driving control and direction control are operated independently through repeated clicking/tapping, then the virtual vehicle can be steered, but the interactive operation becomes cumbersome and convenience decreases

Engineering Contradiction:
Improvesteering operation convenienceVSAvoidcontrol operation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges the driving control and direction control into a unified control mechanism. When the virtual vehicle is in motion, the direction control is superimposed on the driving control, allowing the player to steer by simply moving the touch point on the same control element, eliminating the need for separate control operations and reducing operational complexity

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The driving control is designed to serve multiple functions: it acts as both the primary driving control for forward/backward movement and as the direction control for steering when the vehicle is moving. This multi-functionality reduces the number of separate controls needed and simplifies the user interface

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If repeated clicking/tapping operations are used to adjust steering, then the virtual vehicle can change direction, but hardware processing resources are wasted due to excessive operations

Engineering Contradiction:
Improvesteering adjustment efficiencyVSAvoidhardware processing resource consumption
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent implements continuous steering control where the virtual vehicle's direction changes continuously as the touch point moves on the driving control, rather than requiring discrete repeated clicking/tapping operations. This continuous action reduces the total number of operations needed and minimizes hardware processing resource consumption

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20250339782A1Virtual object control method and apparatus, electronic device, computer-readable storage medium, and computer product
Publication Date: 2025.11.06 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250339782A1 patent drawing
  • US20250339782A1 patent drawing
  • US20250339782A1 patent drawing

AI summary

A virtual object control method performed by an electronic device a non-transitory computer-readable storage medium is provided. The method includes: displaying a virtual object in a virtual scene, and displaying a driving control and a direction control, the driving control being configured to control the virtual object to travel forward or backward, and the direction control being configured to control the virtual object to make a turn; controlling, in response to a co-connection instruction for the driving control and the direction control, the driving control and the direction control to be in a co-connected state; and controlling, in response to a trigger operation for a target control, the virtual object to make a turn while traveling when the driving control and the direction control are in the co-connected state, the target control being at least one of the driving control and the direction control.