Virtual Vehicle Controls With Co-Connected Steering Input
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
The cumbersome nature of repeatedly clicking/tapping buttons to adjust steering in virtual vehicles in mobile games leads to low interactive operation convenience and inefficient hardware resource utilization.
Innovation Solution
Implementing a method where driving and direction controls are placed in a co-connected state through a co-connection instruction, allowing a single trigger operation to control virtual objects to turn while traveling.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the driving control and direction control are operated independently through repeated clicking/tapping, then the virtual vehicle can be steered, but the interactive operation becomes cumbersome and convenience decreases
Solution Approach 1:
The patent merges the driving control and direction control into a unified control mechanism. When the virtual vehicle is in motion, the direction control is superimposed on the driving control, allowing the player to steer by simply moving the touch point on the same control element, eliminating the need for separate control operations and reducing operational complexity
Solution Approach 2:
The driving control is designed to serve multiple functions: it acts as both the primary driving control for forward/backward movement and as the direction control for steering when the vehicle is moving. This multi-functionality reduces the number of separate controls needed and simplifies the user interface
2Productivity
If repeated clicking/tapping operations are used to adjust steering, then the virtual vehicle can change direction, but hardware processing resources are wasted due to excessive operations
Solution Approach 1:
The patent implements continuous steering control where the virtual vehicle's direction changes continuously as the touch point moves on the driving control, rather than requiring discrete repeated clicking/tapping operations. This continuous action reduces the total number of operations needed and minimizes hardware processing resource consumption
Data Source
AI summary
A virtual object control method performed by an electronic device a non-transitory computer-readable storage medium is provided. The method includes: displaying a virtual object in a virtual scene, and displaying a driving control and a direction control, the driving control being configured to control the virtual object to travel forward or backward, and the direction control being configured to control the virtual object to make a turn; controlling, in response to a co-connection instruction for the driving control and the direction control, the driving control and the direction control to be in a co-connected state; and controlling, in response to a trigger operation for a target control, the virtual object to make a turn while traveling when the driving control and the direction control are in the co-connected state, the target control being at least one of the driving control and the direction control.


