State-Adaptive Virtual Object Controls for Flight UI Simplification

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Solution Overview

Problem

The existing user interfaces for controlling virtual objects with flight capabilities in games have a large number of controls, leading to inconvenient operation and low human-computer interaction efficiency.

Innovation Solution

A virtual object control method and apparatus that displays action controls in different forms based on the current movement state of the virtual object, combining flight and non-flight state controls to reduce the need for additional controls and optimize user interface space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If separate controls are provided for flight and non-flight states, then control functionality is complete, but user interface complexity increases

Engineering Contradiction:
Improvecontrol functionalityVSAvoiduser interface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The action control element dynamically changes its form based on the movement state of the virtual object. When the virtual object is in a non-flight state, the action control element displays a first form with specific control options. When the virtual object transitions to a flight state, the action control element automatically transforms to a second form with different control options suitable for flight operations. This dynamic transformation allows a single control element to adapt to different operational contexts without requiring multiple separate controls.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The action control element serves multiple functions by displaying different forms according to the virtual object's state. It provides both non-flight state control options (such as movement commands) and flight state control options (such as altitude adjustment) through a single unified control element. This multi-functionality eliminates the need for separate dedicated controls for different operational modes, reducing overall interface complexity while maintaining complete control functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If multiple separate controls are used for different movement states, then control precision is maintained, but ease of operation decreases

Engineering Contradiction:
Improvecontrol precisionVSAvoidease of operation
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The action control element provides a unified control interface that dynamically adapts its functionality based on the virtual object's current state. Players interact with a single control element rather than switching between multiple separate controls, improving ease of operation. The control element maintains appropriate precision for each state by displaying state-specific control options, ensuring that control precision is preserved while simplifying the player's interaction workflow.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If additional controls are added for flight state, then flight control capability is improved, but user interface area increases

Engineering Contradiction:
Improveflight control capabilityVSAvoiduser interface area
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The action control element transforms its display form based on the virtual object's movement state. When flight state is detected, the control element automatically displays a second form that includes flight-specific control options such as altitude adjustment. This dynamic transformation allows flight control capabilities to be integrated into the existing control element without requiring additional separate controls, thereby maintaining a compact user interface area while providing comprehensive flight control functionality.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The action control element serves as a multi-functional control that handles both non-flight and flight state operations. By incorporating flight control capabilities within the same control element that handles ground-based actions, the design eliminates the need for separate dedicated flight controls. This multi-functionality maintains the user interface area at a compact level while providing full flight control capability through state-dependent form transformation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250367556A1Virtual object control
Publication Date: 2025.12.04 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250367556A1 patent drawing
  • US20250367556A1 patent drawing
  • US20250367556A1 patent drawing

AI summary

In a virtual object control method, a virtual scene of a virtual environment is output for display. The virtual scene includes a virtual object located in the virtual environment. The virtual object is controlled to perform an action in the virtual environment. An action control element in one of a plurality of forms is output for display based on a current movement state of the virtual object. The action control element is displayed in a first form of the plurality of forms based on the current movement state being a non-flight state. The action control element is displayed in a second form of the plurality of forms based on the current movement state being a flight state.