Virtual Space Crafting Parameters for Balanced User Progression
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Solution Overview
Problem
Existing virtual space systems statically determine crafting requirements for all users, leading to imbalanced user progression and accessibility issues for those who spend less time in the virtual space.
Innovation Solution
Dynamically determine crafting activity parameters based on user usage rates, including time spent, resources, recipe, outcome, and success rate, using a server-based system that adjusts parameters to balance user interactions and provide equitable progression opportunities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If crafting parameters are determined statically for all users, then the system is simple to implement and manage, but user progression becomes imbalanced and less accessible to users who spend less time in the virtual space
Solution Approach 1:
The patent implements dynamic crafting parameters that automatically adjust based on user usage rates. The system continuously monitors time spent in virtual space and modifies crafting requirements in real-time, transforming the static configuration into a dynamic adaptation mechanism that resolves the contradiction between system simplicity and user progression balance
Solution Approach 2:
The system changes crafting parameters (time required, resource costs, success rates) based on user usage patterns. By dynamically adjusting these parameters according to individual user engagement levels, the system maintains simplicity in implementation while achieving adaptability in user progression
2Ease of manufacture
If crafting parameters are determined statically for all users, then implementation is straightforward, but users who spend less time in the virtual space face accessibility issues and slower progression
Solution Approach 1:
The system automatically monitors user usage rates and self-adjusts crafting parameters without requiring manual intervention. This self-service mechanism maintains ease of implementation while improving user accessibility, as the system adapts to individual needs autonomously
Solution Approach 2:
Crafting parameters are dynamically modified based on user usage patterns, making the system easier to operate for diverse user groups while maintaining straightforward implementation through automated parameter adjustment
3Adaptability or versatility
If crafting parameters are dynamically adjusted based on usage rate, then user progression balance is improved, but system complexity increases
Solution Approach 1:
The system employs dynamic parameter adjustment that automatically adapts to user behavior patterns. This dynamic approach improves user progression balance while managing system complexity through automated monitoring and adjustment mechanisms
Solution Approach 2:
The system implements a feedback loop where user usage rates are continuously monitored and fed back into the parameter adjustment mechanism. This feedback-driven approach enables adaptive user progression balance while keeping system complexity manageable through automated control
4Ease of operation
If crafting parameters are dynamically adjusted based on usage rate, then accessibility for all users is improved, but implementation complexity increases
Solution Approach 1:
The system autonomously monitors usage rates and adjusts crafting parameters without requiring complex manual implementation. This self-service capability improves user accessibility while maintaining relatively simple implementation through automated processes
Solution Approach 2:
The system dynamically changes crafting parameters based on user behavior, improving accessibility across different user groups while managing implementation complexity through automated parameter adjustment rather than manual configuration
Data Source
AI summary
A system and method for dynamically determining parameters of crafting activities for individual users in a virtual space are disclosed. The crafting activity parameters may be determined based on rate of usage of the virtual space by the users. In some examples, a user usage rate of the virtual space may be determined to measure an amount of time a user spend in the virtual space during a period of real-world time. Based on the determined user usage rate of the virtual space, crafting activity parameters may be determined, for example, to balance differences in time spent in the virtual space by the users. In some implementations, for such determinations of the crafting activity parameters, one or more user normalization standards may be obtained.


