Virtual Currency Reward Scheme for Fair Content Sharing
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Solution Overview
Problem
Existing reward methods for content sharing systems are inefficient, leading to unnecessary economic burden on consumers, reduced content consumption concentration due to advertisements, and biased reward distribution, lacking transparency and fairness.
Innovation Solution
A reward-based content sharing system using a virtual currency issuance method that rewards content providers with a dedicated virtual currency based on the amount of content shared, consumption time, and playback rate, allowing purchase of paid content with the dedicated currency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If points are provided in proportion to file size, then content providers receive reward for sharing content, but consumers have to pay unnecessary points for large file sizes
Solution Approach 1:
The patent changes the reward calculation parameter from file size to actual consumption amount. Instead of rewarding based on how large the content file is, the system now rewards based on how much content consumers actually consume (watched or read), which eliminates the mismatch between reward distribution and actual value delivery.
2Quantity of substance
If advertisements are inserted for reward, then content providers receive reward through ad revenue sharing, but content consumption concentration is reduced and consumer fatigue increases
Solution Approach 1:
The patent extracts the advertisement element from the content consumption experience. Instead of inserting ads into content or requiring users to watch ads to access content, the system uses a separate virtual currency reward mechanism that does not interfere with content consumption quality, thereby eliminating consumer fatigue while still providing rewards to providers.
Solution Approach 2:
The patent introduces a virtual currency as an intermediary between content providers and consumers. This virtual currency serves as a reward medium that does not require advertisement exposure, allowing providers to be compensated while consumers maintain uninterrupted access to content without ad-related fatigue.
3Quantity of substance
If advertisement revenue sharing is used, then platform operators and content providers share ad revenue, but reward distribution becomes biased towards popular content and platform operators
Solution Approach 1:
The patent implements a transparent feedback mechanism where reward amounts are calculated based on measurable consumption data (viewing time, playback completion, reading progress). This creates an objective feedback loop that eliminates subjective bias in reward distribution and makes the criteria transparent to all participants in the system.
4Quantity of substance
If excessive commercialization is implemented, then platform operators increase revenue through various monetization methods, but economic burden on consumers increases
Solution Approach 1:
The patent enables a self-sustaining ecosystem where content providers earn virtual currency rewards that can be used to offset content consumption costs. This internal reward-circulation mechanism reduces the need for external monetization of consumers, as the system itself generates and distributes value among participants without imposing heavy commercial burdens on end users.
Data Source
AI summary
The present disclosure relates to a reward-based content sharing system using a virtual currency issuance method, in which a dedicated virtual currency is issued and paid to a content provider as a reward when content is shared, and some of the content is provided as paid content that can only be purchased with the dedicated virtual currency and the system includes a member registration unit that registers content providers or content consumers as members and registers each member's electronic wallet; a content management unit that uploads content according to the request of the content provider and provides the uploaded content to the content consumer for sharing; a sharing amount collection unit that collects the amount of sharing of each content; a dedicated currency management unit that issues a dedicated virtual currency (hereinafter, “dedicated currency”) for transactions related to the content, but issues the dedicated virtual currency only when a reward is paid for sharing the content; a sharing reward calculation unit that calculates the amount of reward for each content based on the amount of sharing of each content; and a sharing reward payment unit that pays the amount of reward for sharing each content to the content provider of the corresponding content in the form of the dedicated currency, but issues the dedicated currency through the dedicated currency management unit. With the above-mentioned system, even if free content is shared, a dedicated virtual currency is issued and paid to the content provider as reward, and by purchasing paid content only with the dedicated virtual currency, the economic burden on consumers can be reduced, and the concentration on content can be increased by not forcing viewing of advertisements, and fair reward can be provided with transparent reward standards.

