Centralized Server Virtual Deck Poker Game Management
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Solution Overview
Problem
Current systems for conducting wagering games, such as Texas Hold'Em, lack a centralized and efficient method to manage multiple player interactions and award distribution across various locations, often relying on physical presence and manual processes.
Innovation Solution
A system utilizing a virtual deck of cards, where a server selects player and community cards, communicates results to terminals and displays, and determines winning hands based on predetermined rules, allowing for real-time broadcasting and secure network communication to facilitate gameplay and award distribution across multiple locations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If a centralized server system is implemented to manage multiple player interactions and award distribution, then operational efficiency and award distribution speed improve, but system complexity and network infrastructure requirements increase
Solution Approach 1:
A centralized server acts as an intermediary between players, terminals, and displays, coordinating card dealing, win determination, and award distribution. The server receives player wagers, manages the virtual deck, determines winning hands based on predetermined rules, and distributes awards to multiple locations simultaneously, thereby improving operational efficiency while centralizing control.
Solution Approach 2:
The centralized server performs multiple functions including managing the virtual deck of cards, dealing player and community cards, determining winning hands, communicating results to multiple terminals and displays, and distributing awards. This multi-functional approach consolidates operations that would otherwise require separate systems at each location.
2Loss of information
If real-time broadcasting and secure network communication are implemented, then player experience and game transparency improve, but network infrastructure requirements and communication overhead increase
Solution Approach 1:
The system merges game management, result broadcasting, and award distribution into a single centralized server operation. The server communicates game results and award information to multiple terminals and displays simultaneously through secure network connections, ensuring all locations receive identical information in real-time without requiring separate communication channels for each function.
3Reliability
If manual processes are replaced with automated card dealing and win determination, then game fairness and consistency improve, but automation infrastructure and software complexity increase
Solution Approach 1:
The system uses a virtual deck of cards stored in the server that automatically deals player and community cards according to predetermined poker game rules. The server autonomously determines winning hands by comparing player cards with community cards and opponent cards, ensuring consistent application of game rules without human intervention. This automation guarantees fairness while reducing manual operational requirements.
Data Source
AI summary
A system and method for facilitating play of a game of chance by multiple players at multiple locations using a virtual card deck are provided. The system may include a plurality of terminals at the multiple locations, the terminals receiving wagers from the plurality of players, the plurality of terminals issuing tickets to the plurality of players. Each ticket may include a respective player hand chosen from the virtual card deck and an identification code uniquely identifying the ticket. The system may include a plurality of displays at the multiple locations, the displays displaying a shared community hand chosen from the virtual card deck. The system may include a server in communication with the plurality of terminals and the plurality of displays. The server may select a set of removed cards from the virtual card deck prior to issuing tickets for the game. The server may receive an indication of each player's wager from a terminal and responsively providing a respective unique identification number and a respective player hand for inclusion on the ticket delivered to the player, each player hand chosen from the virtual card deck but not from the set of removed cards. The server may select the shared community hand from the set of removed cards and communicating the shared community hand to the plurality of displays for display. The server may determine if a ticket is a winning ticket in accordance with predetermined game rules, based on the player hand included on the ticket and the shared community hand.


