Interactive Virtual Device Representation With Hand-Based Sizing

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Solution Overview

Problem

Existing systems for rendering virtual objects in 3D scenes lack the realism and simulated device operation are configured to render a virtual object in a three-dimensional (ā€œ3Dā€) scene. For example, in certain implementations of augmented reality technology, a virtual object may be rendered so as to appear to be part of the realism and simulated device operation are configured to render a virtual object may be rendered so as to appear to be part of the physical environment of user experiencing the augmented reality technology, a virtual object may be rendered so as to appear to be part of the real world (e.g., at a location proximate to a user experiencing the augmented reality technology).

Innovation Solution

A system and method for presenting interactive virtual representations of devices, including capturing imagery of a user's hand to determine its size and orientation, accessing a virtual model of a device, and generating an interactive virtual representation of the device as held in the hand, allowing users to evaluate and interact with the device in a virtual environment, providing a realistic look and feel.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If virtual objects are rendered in 3D scenes to appear part of the real world, then immersion and realism are improved, but device complexity and computational requirements increase

Engineering Contradiction:
ImproverealismVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system creates a virtual copy of the physical device and hand, rendering the device as held in the user's hand within a 3D environment. This virtual representation allows users to evaluate devices without physical contact, maintaining realism while managing complexity through digital modeling rather than physical replication.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces an intermediary virtual representation layer between the physical device and the user. Instead of direct physical interaction, users interact with a virtual model that mediates the evaluation process, allowing remote assessment of device fit and appearance without requiring physical handling.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If users can interact with virtual representations of devices, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improvedevice evaluationVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system enables users to perform device evaluation independently through the virtual environment. Users can interact with the virtual device representation to assess fit and appearance without requiring assistance from sales personnel or physical store facilities, making the evaluation process self-service oriented.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The virtual representation system serves multiple functions: displaying device appearance, enabling size comparison with user's hand, allowing virtual interaction with device features, and providing evaluation capabilities. This multi-functionality consolidates what would traditionally require multiple physical resources into a single virtual system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If accurate sizing is provided in virtual environment, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improvedevice sizingVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system replaces physical measurement mechanisms with digital imaging and computer vision techniques. By capturing images of the user's hand and comparing it with the virtual device representation, the system determines accurate sizing information without requiring physical measurement tools or direct physical interaction with the device.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system creates a virtual copy of the device with precise dimensional information and renders it in the user's hand. This virtual model maintains accurate sizing proportions, allowing users to assess whether the device would fit their hand correctly without requiring physical handling or complex measurement systems.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250391123A1Methods and Systems for Presenting Interactive Virtual Representations of Devices
Publication Date: 2025.12.25 VERIZON PATENT & LICENSING INC
  • US20250391123A1 patent drawing
  • US20250391123A1 patent drawing
  • US20250391123A1 patent drawing

AI summary

An exemplary method includes a computing system receiving, via a user interface, a request from a user for a virtual representation of a device and accessing, based on receiving the request, a virtual model of the device. The method further includes generating, based on imagery of a hand of the user, a virtual model of the hand of the user and providing, via the user interface and based on the virtual model of the device and the virtual model of the hand of the user, an interactive virtual representation of the device as held in the hand of the user.