Virtual User Device Emulation Across XR Headset Hardware

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing VR and AR environments struggle to accurately emulate user devices due to varying hardware configurations across different XR headsets, necessitating the development of multiple emulators for each combination of device and operating system, and there is a need to synchronize virtual devices with real-world counterparts for seamless integration.

Innovation Solution

The system detects the hardware capabilities of a visiting XR headset, presents compatible virtual devices, and synchronizes them with real devices using cloud synchronization and sensor data, enabling a virtual instance of a user device that mirrors the real device's appearance and functionality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple emulators are developed for each combination of device and operating system to accommodate varying hardware configurations, then hardware compatibility is improved, but device complexity increases

Engineering Contradiction:
Improvehardware compatibilityVSAvoidemulator complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal emulator framework that can emulate multiple different user devices and operating systems through a single platform. The emulator uses hardware abstraction layers and configuration files to adapt to different XR headset hardware configurations, eliminating the need for separate emulators for each device combination while maintaining broad compatibility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adjusts emulator parameters based on detected hardware capabilities. By changing configuration parameters such as resolution, frame rate, and hardware abstraction levels according to the XR headset's specifications, the emulator achieves adaptability across different hardware configurations without requiring complex device-specific code paths.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If virtual devices are created to mirror real-world devices, then user experience is improved, but system resources are consumed

Engineering Contradiction:
Improveuser experienceVSAvoidsystem resource consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The patent implements selective emulation where the system determines which aspects of the real device need to be mirrored based on user needs and contextual factors. Rather than fully emulating all device functions continuously, the system uses partial action by only synchronizing and rendering essential device characteristics when needed, reducing overall resource consumption while maintaining satisfactory user experience.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system creates virtual copies of real devices that mirror essential characteristics and functionality. These virtual instances use rendering techniques and data synchronization to represent real devices without requiring complete duplication of all hardware resources, achieving visual and functional representation with reduced resource overhead.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If cloud synchronization is used to sync virtual and real devices, then device functionality is improved, but loss of time increases

Engineering Contradiction:
Improvedevice functionalityVSAvoidsynchronization delay
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-establishing synchronization protocols and caching device state data before actual synchronization events occur. Configuration parameters, device profiles, and communication channels are prepared in advance, allowing faster synchronization execution when needed and reducing the perceived time loss during actual device state transfers.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces cloud-based intermediary services that facilitate synchronization between virtual and real devices. This intermediary layer handles complex synchronization tasks, conflict resolution, and data buffering, enabling reliable device functionality synchronization while managing time delays through asynchronous communication and priority-based data transmission.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20260112111A1Systems and methods for emulating a user device in a virtual environment
Publication Date: 2026.04.23 ADEIA GUIDES INC
  • US20260112111A1 patent drawing
  • US20260112111A1 patent drawing
  • US20260112111A1 patent drawing

AI summary

A user device associated with a user interacting with a virtual environment is identified. Using an emulation application, a virtual instance of the user device is launched.User preferences for the user device, retrieved from user data, are then applied to the virtual instance of the user device. A graphical representation of the virtual instance of the user device is then generated for presentation to the user within the virtual environment.