Virtual Display Engine for Dynamic Video Wall Mapping

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Solution Overview

Problem

Current multi-screen display systems are unintuitive and inflexible, making it difficult for untrained users to operate and manage complex visual information effectively, and they lack the capability to deliver visual data in an intelligent and efficient manner.

Innovation Solution

A modular system comprising highly configured off-the-shelf hardware driven by customized software that allows for intuitive content mapping on multiple displays, utilizing AI for efficient data acquisition and processing, and enabling real-time content changes for enhanced engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional hardware and software solutions are used to control video walls, then the system can display content, but the system becomes unintuitive to operate and inflexible in actions performed

Engineering Contradiction:
Improveintuitiveness of operationVSAvoidflexibility of actions
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system employs dynamic content mapping where virtual cameras and pixel spaces can be configured and adjusted in real-time through an intuitive interface. The mapping between video walls and content sources is not fixed but can be dynamically changed by users without technical expertise, allowing flexible adaptation to different display scenarios while maintaining ease of operation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system allows users to modify parameters such as video wall dimensions, pixel space configurations, and content mapping relationships through a user-friendly interface. By changing these parameters dynamically rather than requiring hardware reconfiguration, the system achieves both ease of operation and flexibility in actions performed.

Inventive Principle:
Principle #35Parameter changes

2Area of stationary object

If more displays are added to create a video wall, then the display real estate increases for presenting visual information, but the system complexity increases making it difficult to manage

Engineering Contradiction:
Improvedisplay real estateVSAvoidsystem complexity
Core Design Contradiction:
Area of stationary objectVSDevice complexity

Solution Approach 1:

The system introduces virtual cameras and pixel spaces as intermediary concepts that simplify the management of video walls. Instead of directly managing individual displays, users work with virtual cameras that capture pixel spaces, which are then mapped to video wall configurations. This intermediary layer abstracts the complexity of multiple displays behind a unified interface.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments the video wall management into discrete controllable units: pixel spaces represent content areas, virtual cameras define viewing perspectives, and mapping relationships connect them to physical displays. This segmentation allows users to manage large video walls by working with smaller, manageable units rather than treating the entire system as a single complex entity.

Inventive Principle:
Principle #1Segmentation

3Extent of automation

If traditional systems are used to manage visual data, then basic display functionality is provided, but the ability to intelligently access and manage visual data is limited

Engineering Contradiction:
Improveintelligent data managementVSAvoidvalue of visual information
Core Design Contradiction:
Extent of automationVSLoss of information

Solution Approach 1:

The system enables intelligent access and management of visual data through automated processes. The virtual camera and pixel space framework automatically handles the coordination between content sources and video wall displays, reducing manual intervention while maximizing the value and effectiveness of the visual information presented.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10931940B2Virtual display engine
Publication Date: 2021.02.23 HOLONYNE CORP
  • US10931940B2 patent drawing
  • US10931940B2 patent drawing
  • US10931940B2 patent drawing

AI summary

A computer implemented method for mapping video to a video wall. The method provides for receiving, by one or more computing devices, content comprising pixel data. The method also provides for generating, by the one or more computing devices, a pixel space. The pixel data is associated with the pixel space by the one or more computing devices. One or more virtual cameras are generated by the one or more computing devices. A portion of the pixel space is captured by the one or more computing devices, and the portion of the pixel space captured by the one or more virtual cameras for display on the video wall is outputted by the one or more computing devices.