Virtual Display Component Preview for Tactical Shooting Assistance

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Shooting video games lack effective tactical assistance to help players refine their shooting strategies, leading to variable outcomes and reduced player satisfaction due to deterministic programming.

Innovation Solution

A method and system that maintain a virtual environment, determining if a virtual display component satisfies a position condition relative to a second game object, and displaying preview information indicative of interactive gameplay effects upon activation input, providing tactical assistance to players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If deterministic programming is used to program gameplay outcomes, then the game logic is simple and predictable, but players lack tactical guidance and satisfaction is reduced

Engineering Contradiction:
Improvetactical informationVSAvoidgame system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system performs preliminary calculation of gameplay outcomes before the player actually executes the action. The processor determines what would happen if the player fired the weapon at the current aim point, and displays this preview information in advance, allowing the player to make informed tactical decisions without committing to the action yet.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

A virtual display component acts as an intermediary between the player's aim and the actual gameplay outcome. This component shows preview information that mediates between the player's current state and the potential future state, providing tactical guidance without directly controlling the player's actions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If no tactical assistance is provided, then the game system remains simple, but player performance and satisfaction are limited

Engineering Contradiction:
Improveshooting strategy refinementVSAvoidsystem structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system provides immediate feedback to the player by displaying preview information about the outcome of potential actions. This feedback loop allows players to see the consequences of their aiming decisions before executing them, enabling continuous refinement of shooting strategy based on observed outcomes.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system calculates and displays outcome information in advance of the player's actual shooting action, allowing players to plan and refine their strategy based on predicted results rather than learning only from past mistakes.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If preview information is displayed in the virtual display component, then players receive real-time tactical guidance, but the display system becomes more complex

Engineering Contradiction:
Improvetactical assistance accuracyVSAvoiddisplay component complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The virtual display component serves multiple functions: it displays the normal game view and simultaneously overlays preview information about potential outcomes. This multi-functionality allows tactical guidance to be integrated into the existing display system without requiring separate dedicated display hardware.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates a virtual copy of the display component that can show preview information independently of the physical display hardware. This virtual copying allows complex tactical information to be rendered and displayed without adding physical complexity to the actual display device.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12109491B2Method and system for providing tactical assistance to a player in a shooting video game
Publication Date: 2024.10.08 SQUARE ENIX EUROPE
  • US12109491B2 patent drawing
  • US12109491B2 patent drawing
  • US12109491B2 patent drawing

AI summary

A computer-implemented method, computer-readable medium and video game apparatus for a video game. The method includes maintaining a virtual environment in memory, the virtual environment comprising a player-controlled game object and a second game object, the player-controlled game object being associated with a virtual display component. The method also includes determining if the virtual display component satisfies a position condition relative to the second game object and, if so, obtaining preview information indicative of an interactive gameplay effect that would be carried out in the event of receipt of activation input via a game control interface and displaying the preview information in the virtual display component displayed on a screen.