Virtual Human-Body Dissection Simulation With Haptic Feedback

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Solution Overview

Problem

Traditional cadaver dissection for medical anatomy education is costly, time-consuming, difficult to obtain, poses infection risks, and raises ethical or religious objections, necessitating a more accessible and ethical alternative.

Innovation Solution

A simulation system utilizing virtual reality (VR), mixed reality (MR), and haptic feedback to simulate realistic virtual dissections, providing tactile insights and a stress-free learning environment with detailed interactive dissection procedures and haptic technology for tactile feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional cadaver dissection is used for anatomical education, then accurate anatomical knowledge is obtained, but it is expensive, time-consuming, and raises ethical concerns

Engineering Contradiction:
Improveanatomical accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of the cadaver dissection experience through VR technology. The system renders a three-dimensional virtual human body that replicates the anatomical structures and dissection procedures of real cadavers, allowing students to perform virtual dissections without requiring actual cadavers. This copying approach maintains anatomical accuracy while eliminating the logistical and ethical complexities of traditional dissection programs

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the physical mechanical system of cadaver handling with a digital virtual reality system. Instead of physically manipulating real cadavers with dissection tools, students interact with a computationally rendered virtual body through VR controllers and haptic devices. This substitution eliminates the need for cadaver procurement, storage, and disposal infrastructure while maintaining the educational value of hands-on dissection

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If haptic feedback is added to enhance tactile experience, then realism is improved, but device complexity increases

Engineering Contradiction:
Improvetactile feedback accuracyVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent merges multiple technology components into an integrated VR dissection system. The haptic feedback device is combined with the VR headset and computing bed to create a unified system where tactile feedback, visual rendering, and interactive control work together seamlessly. This merging approach enhances the realism of the virtual dissection experience while managing system complexity through integrated architecture rather than separate standalone components

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If virtual reality and haptic devices are integrated, then immersive experience is improved, but ease of operation decreases

Engineering Contradiction:
Improveimmersive capabilityVSAvoiduser interface complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system incorporates automated guidance and instructional modules that provide step-by-step dissection instructions within the VR environment. The virtual anatomical structures are pre-configured with instructional overlays that guide students through proper dissection sequences, reducing the cognitive load on users. The system serves itself by providing built-in training and feedback mechanisms that eliminate the need for extensive external instruction

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12393317B2Simulation system for virtual human-body dissection and method for simulating virtual human-body dissection
Publication Date: 2025.08.19 IMMERSIVEVISION TECH PVT LTD
  • US12393317B2 patent drawing
  • US12393317B2 patent drawing
  • US12393317B2 patent drawing

AI summary

The simulation system (100) and method for simulating virtual human-body dissection, as compared to prior-arts, provides an accurate representation of human anatomical structures, allowing users to perform virtual dissections and gain tactile insights into the texture and feel of various organs, tissues and structures. Simulation system (100) includes a computing bed (10) with an interactive-display screen (20), a haptic device (30), a graphic rendering device (40), a control unit (50) and processing unit (51). The interactive-display screen (20) enables selection of a region-selection module (20a), a tool-selection module (20b), an anatomical planes and positions module (20c) and a training module (20d) which are operated and viewed by the haptic device (30), a graphic rendering device (40) to perform virtual dissections and gain tactile insights into the texture and feel.