Virtual Door AR Scene Transition Collision Warning

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Solution Overview

Problem

Existing game playing methods are low in interestingness, failing to provide an immersive experience for users.

Innovation Solution

A method and apparatus for constructing a virtual scene by displaying a first interface with a locating icon, constructing a virtual door upon triggering the icon, and displaying the game virtual scene, which includes selecting an interactive scene type and providing collision warning prompts to enhance user interaction and safety.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional game client interface is used, then the game can be played, but the interestingness and immersion are low

Engineering Contradiction:
Improveimmersive experienceVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A virtual door is introduced as an intermediary element that bridges the real-world scene and the game virtual scene. The virtual door serves as a mediator that users can interact with to transition between realities, enhancing immersion without requiring complete interface redesign. The virtual door includes a virtual collider for detection and can display scene type information, acting as a focal point for scene switching.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent overlays the virtual door and game scene elements onto the real-world camera view, creating an augmented reality dimension. This allows the game interface to exist in a different spatial dimension (overlay layer) rather than replacing the real-world view entirely, providing immersive experience while maintaining simplicity of the base interface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the virtual door is placed anywhere in the real scene, then flexibility is high, but collision with real objects may cause safety issues

Engineering Contradiction:
Improvescene switching flexibilityVSAvoidcollision risk
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The system continuously detects the position of the virtual door relative to real objects using the virtual collider and provides feedback through scene type information display and collision warnings. When the virtual door approaches a real object, the system warns the user and can prevent scene switching, creating a feedback loop that ensures safety while maintaining flexibility.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The virtual collider detects potential collisions with real objects before the actual scene switching occurs. The system performs preliminary detection and takes preventive action by displaying warnings or blocking the scene switch, thereby preventing harmful collisions before they can occur.

Inventive Principle:
Principle #9Preliminary anti-action

3Adaptability or versatility

If multiple scene types are provided, then user choice increases, but interface complexity increases

Engineering Contradiction:
Improvescene type varietyVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different scene types (entertainment, exercise, education) are provided with distinct local characteristics through colored borders and specific icons. Each scene type has its own visual identity displayed at the virtual door location, allowing users to distinguish and select scenes without presenting all options simultaneously, thus maintaining interface simplicity while providing variety.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240278122A1Method and apparatus for constructing virtual scenario, and electronic device, medium and product
Publication Date: 2024.08.22 DOUYIN VISION CO LTD
  • US20240278122A1 patent drawing
  • US20240278122A1 patent drawing
  • US20240278122A1 patent drawing

AI summary

The present disclosure relates to a method and apparatus for constructing a virtual scene, an electronic device, a medium, and a product. The method for constructing a virtual scene includes: displaying a first interface corresponding to a real scene in response to a game starting event, wherein the first interface comprises a locating icon; constructing a virtual door for entering a game virtual scene on the first interface in response to trigging the locating icon on the first interface; and displaying the game virtual scene in response to trigging the virtual door.