Virtual Racing Drift Control With Angle-Matched Key Response

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Solution Overview

Problem

Existing racing game applications require skilled manual adjustments by players to control drift angles, leading to poor control accuracy and increased operation difficulty due to unskilled handling.

Innovation Solution

A method and apparatus that utilize long-press operations on virtual keys to detect and adjust key responsiveness states, enabling automatic drift control based on a predetermined angle threshold, reducing the need for manual adjustments and improving control accuracy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If manual adjustment of control operation is required to determine drift angle, then player control flexibility is maintained, but control accuracy deteriorates due to unskilled handling

Engineering Contradiction:
Improvecontrol accuracyVSAvoidoperation difficulty
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system automatically determines the drift angle by detecting the long-press operation duration and calculating the angle based on the current path geometry, eliminating the need for manual angle adjustment by the player. The control system serves itself by autonomously computing the optimal drift parameters.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The invention changes the control parameter from manual drift angle adjustment to long-press duration-based automatic angle determination. The system translates the press duration into a corresponding drift angle that matches the current path requirements, thereby improving control accuracy without increasing operational complexity.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If automatic drift control is implemented based on long-press operation detection, then control accuracy is improved, but device complexity increases due to key responsiveness state management

Engineering Contradiction:
Improvecontrol accuracyVSAvoidkey responsiveness state management
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system pre-defines multiple key responsiveness states (first state, second state, third state) corresponding to different drift scenarios. These states are prepared in advance and automatically activated based on the detected long-press operation characteristics, simplifying the real-time decision-making process.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors the long-press operation status and adjusts the key responsiveness state accordingly. When the press operation is detected, the system provides feedback by transitioning to the appropriate state (suspending or enabling key response) based on whether the calculated drift angle matches the current path requirements.

Inventive Principle:
Principle #23Feedback

3Stability of the object's composition

If key responsiveness states are suspended to enable passive target action, then control stability is improved, but response time increases due to state switching

Engineering Contradiction:
Improvecontrol stabilityVSAvoidresponse time
Core Design Contradiction:
Stability of the object's compositionVSLoss of time

Solution Approach 1:

The system employs periodic evaluation of the long-press operation status and automatically switches between key responsiveness states at predetermined intervals or triggers. This periodic action ensures that the system maintains stability during drift operations while quickly responding when the operation conditions change.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12420182B2Drift control assistance in virtual environment
Publication Date: 2025.09.23 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12420182B2 patent drawing
  • US12420182B2 patent drawing
  • US12420182B2 patent drawing

AI summary

This disclosure includes an object control method and apparatus, a non-transitory computer-readable storage medium, and an electronic apparatus. In the method, long-press operations on a first virtual key and a second virtual key in an interaction interface are detected. The target object is controlled to perform the target action in a current path in response to the long-press operations. A target angle of the target object in a process of performing the target action is determined. Key responsiveness states of the first virtual key and the second virtual key are adjusted to invalid states when detecting that the long-press operations are performed on the first virtual key and the second virtual key, and the target angle reaches a first angle threshold matching the current path, to enable the target object to enter a state of passively performing the target action.