Virtual Earring Try-On with Dynamic Rotation and Localized Visual Effects

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Solution Overview

Problem

Current virtual try-on technologies for jewelry items, such as earrings, often present unrealistic representations, leading to potential purchase avoidance, increased return rates, and tarnishing of seller or manufacturer reputation.

Innovation Solution

The development of user interfaces that enable realistic virtual try-ons by allowing items to change rotational angles, dynamically hide or unveil areas, and apply magnetic, reflective, or shadowing effects based on user inputs and anatomical regions, utilizing a processor to simulate realistic placement and interaction on various virtual objects like ears or bodies.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If current virtual try-on technologies are used to present jewelry items, then the virtual try-on functionality is provided, but the representation is unrealistic which leads to purchase avoidance and increased return rates

Engineering Contradiction:
Improverealism of virtual try-on representationVSAvoidpurchase avoidance and return rates
Core Design Contradiction:
ReliabilityVSObject-generated harmful factors

Solution Approach 1:

The patent applies dynamics by making the virtual earring rotation angle dynamic rather than fixed. The earring rotates to different angles based on its position on the ear (helix, lobe, tragus) and in response to user interactions like dragging or scrolling, creating a more realistic and engaging virtual try-on experience that accurately reflects how earrings appear from different perspectives

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements local quality by applying different rotation angles and visual effects to different anatomical regions of the ear. Each ear region (helix, lobe, tragus, conch) has customized rotation parameters and visual effects that match the local morphology, ensuring realistic representation specific to each location rather than using a uniform approach

Inventive Principle:
Principle #3Local quality

2Reliability

If simple virtual try-on presentation is used, then the system complexity is low, but the visual effects are unrealistic which tarnishes seller or manufacturer reputation

Engineering Contradiction:
Improvebrand image and customer experienceVSAvoidcomplexity of visual effects and interactions
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent utilizes parameter changes by dynamically adjusting multiple visual parameters including rotation angle, scaling factor, opacity, and visual effects (shine, shadow, glow) based on the earring's position on the ear and user interactions. These parameter adjustments create realistic visual representations without requiring complex 3D modeling, achieving high fidelity through intelligent manipulation of 2D image parameters

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent implements feedback mechanisms where the visual representation of the earring responds to user actions such as dragging the earring to different positions or scrolling through options. The system provides real-time feedback by adjusting rotation angles and visual effects based on these interactions, creating an engaging and responsive experience that enhances brand perception

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20230325068A1Technologies for virtually trying-on items
Publication Date: 2023.10.12 TASHJIAN MARIA
  • US20230325068A1 patent drawing
  • US20230325068A1 patent drawing
  • US20230325068A1 patent drawing

AI summary

This disclosure enables various technologies for virtually trying-on items (e.g., a jewelry item, an earring, a garment) in a manner that is more realistic than currently known techniques.