Virtual EGM Metaverse Instances for Fantasy Gameplay Expansion

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Solution Overview

Problem

Real-world slot machines impose physical limitations on game play features, limiting the variety and creativity of gaming experiences available to players.

Innovation Solution

A virtual environment in a metaverse is created using a processor circuit to generate instances of fantasy gameplay content not available in the physical world, allowing for multiple parallel and personalized instances of virtual electronic gaming machines (EGMs) with enhanced features and interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If physical EGM configurations are used, then device simplicity is maintained, but game play variety and fantasy content are limited

Engineering Contradiction:
Improvegame play varietyVSAvoidvirtual environment complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of EGMs within a metaverse environment. These virtual EGM instances replicate the core gaming functionality while enabling fantasy gameplay content that transcends physical limitations. The virtual environment serves as a digital replica that can be customized without altering physical hardware.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from physical three-dimensional space to a virtual metaverse dimension. This dimensional shift allows for fantasy gameplay content, multiple parallel instances, and personalized experiences that cannot be achieved in the physical world. The virtual environment exists in a different operational dimension free from physical constraints.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If physical EGMs are used, then ease of operation is maintained, but spatial and temporal constraints limit game mechanics

Engineering Contradiction:
Improvegame mechanics freedomVSAvoidaccess complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The virtual EGM environment serves multiple functions simultaneously: it provides traditional slot machine gameplay, fantasy-themed games, personalized instances, and social interaction capabilities. This multi-functionality allows diverse game mechanics to operate within a single unified platform, overcoming the limitations of single-purpose physical devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system employs an intermediary platform that connects physical EGM operations with virtual metaverse experiences. This intermediary layer handles the translation between physical device inputs and virtual environment responses, enabling complex game mechanics while maintaining operational simplicity for the user.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If physical configurations are used, then manufacturing simplicity is maintained, but game content variety is constrained by physics

Engineering Contradiction:
Improvefantasy content availabilityVSAvoidvirtual environment development
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent replaces mechanical physical systems with digital virtual systems. Instead of manufacturing physical components for different game features, the system uses software-based virtual EGMs that can be programmed with diverse fantasy content. This substitution eliminates the need for physical reconfiguration while enabling unlimited game content variety.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20260004628A1Fantasy gamepay within a gambling based metaverse
Publication Date: 2026.01.01 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260004628A1 patent drawing
  • US20260004628A1 patent drawing
  • US20260004628A1 patent drawing

AI summary

A system includes a processor circuit and a memory coupled to the processor circuit, the memory including machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations. Such operations include providing, by the processor circuit, a virtual environment in a metaverse. The virtual environment includes a virtual electronic gaming machine (EGM), that receives, via the processor circuit and from a gaming device that is in a physical world, an identification of a first instance of the virtual environment that includes fantasy gameplay content that is not available in the physical world. Operations include generating, via the processor circuit, the first instance of the virtual environment that includes the fantasy gameplay content.