Virtual Element Monitoring With Anonymized Interaction Reporting
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Solution Overview
Problem
The widespread adoption of virtual reality (VR) technology in gaming environments, such as virtual casinos, poses challenges in managing virtual elements and ensuring user interactions adhere to real-world customs and etiquette, necessitating restrictions and monitoring to enhance trust and compliance with regulatory requirements.
Innovation Solution
A system and method for managing virtual elements in VR gaming environments using extended reality (XR) devices, which include processors and memory to determine and transmit information based on user relationships, identities, and interactions, allowing for customized display and monitoring of virtual elements, including anonymization and selective recording of player behaviors.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual elements are made fully visible and accessible to all users in the virtual gaming environment, then user engagement and interaction increase, but regulatory compliance and trust are compromised due to lack of anonymization and control
Solution Approach 1:
The patent applies local quality by implementing different visibility and information disclosure levels for different virtual elements based on their sensitivity. Non-sensitive elements remain visible to enhance engagement, while sensitive elements are anonymized or obscured to maintain regulatory compliance. This selective approach allows simultaneous achievement of user engagement and regulatory compliance.
Solution Approach 2:
The system introduces an intermediary monitoring layer that sits between users and virtual elements. This intermediary automatically detects interactions, applies appropriate anonymization, and enforces regulatory rules without preventing user engagement. The intermediary acts as a mediator that preserves both user experience and compliance requirements.
2Reliability
If monitoring and restrictions are implemented on virtual elements to ensure compliance, then regulatory trust is enhanced, but system complexity and operational overhead increase
Solution Approach 1:
The patent implements self-service by enabling virtual elements to automatically declare their own sensitivity levels and compliance requirements. The system then automatically applies appropriate monitoring and anonymization rules without requiring manual intervention. This automation reduces operational overhead while maintaining regulatory compliance.
Solution Approach 2:
The system performs preliminary classification and tagging of virtual elements with compliance metadata before user interactions occur. This advance preparation allows the monitoring system to automatically apply appropriate rules without real-time complex decision-making, reducing system complexity during operation.
3Reliability
If all user interactions with virtual elements are recorded and monitored, then regulatory compliance and auditability improve, but information privacy and user trust may be compromised
Solution Approach 1:
The patent extracts and removes personally identifiable information (PII) from interaction records while preserving the essential data needed for regulatory auditing. Sensitive user information is stripped out or anonymized in the recorded data, maintaining auditability without compromising privacy. Only non-identifying interaction patterns are retained for compliance purposes.
Solution Approach 2:
The system applies different recording levels to different interactions based on their sensitivity. High-level monitoring is applied to sensitive transactions for full auditability, while lower-level anonymized monitoring is used for routine interactions to preserve privacy. This selective recording approach balances auditability requirements with privacy protection.
Data Source
AI summary
A system configured to monitor a virtual element associated with a virtual gaming environment can include a processor circuit and a memory coupled to the processor circuit. The memory can include machine-readable instructions that, when executed by the processor circuit, cause the system to perform operations. The operations can include determining that an entity interacted with the virtual element within the virtual gaming environment. The operations can further include storing an indication that the entity interacted with the virtual element. The operations can further include generating a report associated with the virtual element and/or the entity based on the indication.


