Virtual Element Assignment and Control in Gaming Environments

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Solution Overview

Problem

In virtual reality gaming environments, such as virtual casinos, there is a need to manage and restrict the assignment and manipulation of virtual elements to prevent malicious activities and ensure a trustworthy experience, as anonymity can lead to disregard for real-world customs and etiquette, and to comply with regulatory requirements.

Innovation Solution

A system and method that includes a processor circuit and memory to manage virtual elements by determining their assignment based on user identity and entity relationships, transmitting relevant information to XR devices, and enforcing rules to limit control and transfer of virtual elements, monitor interactions, and generate reports.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If virtual elements are made accessible and manipulatable in a virtual gaming environment, then user engagement and interaction are improved, but malicious activities and security risks increase

Engineering Contradiction:
Improveuser engagementVSAvoidmalicious activities
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The system applies preliminary anti-action by proactively assigning virtual elements to specific entities and establishing ownership rules before malicious activities can occur. The system preemptively controls virtual element manipulation through entity-based assignment, preventing unauthorized access and misuse before it can happen in the virtual gaming environment.

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The patent introduces an intermediary layer between users and virtual elements through the entity assignment system. Instead of direct user-access to virtual elements, the system interposes entity ownership relationships as a mediator, requiring that all interactions be validated against assignment rules. This intermediary mechanism filters and controls access, blocking malicious activities while permitting legitimate interactions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If anonymity is provided to users in the virtual gaming environment, then user privacy and freedom are improved, but trustworthiness and regulatory compliance deteriorate

Engineering Contradiction:
Improveuser privacyVSAvoidtrustworthiness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system segments user identity into multiple layers: anonymous user identifiers for privacy preservation and entity assignments for trustworthiness. By dividing the identity system into user-level anonymity and entity-level accountability, the patent maintains both privacy and reliability simultaneously, allowing regulatory compliance without compromising user freedom.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different quality attributes are applied to different aspects of user interaction. Anonymity is maintained for general user identification and privacy-sensitive information, while entity assignments provide traceable accountability for specific virtual element interactions. This local differentiation of identity qualities enables both privacy protection and trustworthiness verification in appropriate contexts.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If virtual elements can be freely transferred between users, then user autonomy and gameplay flexibility are improved, but control and security over virtual assets deteriorate

Engineering Contradiction:
Improvegameplay flexibilityVSAvoidcontrol mechanisms
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements dynamic control where virtual element transfer restrictions are not static but adapt based on entity assignment relationships. The control mechanism dynamically evaluates whether a transfer is permitted based on current entity assignments, game state, and predefined rules, allowing flexibility for legitimate gameplay while automatically enforcing security constraints.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of virtual element controllability from a fixed state to a variable state determined by entity assignments. Instead of uniform restrictions or complete freedom, the system adjusts access parameters based on entity relationships, game context, and assignment rules, enabling differentiated control that balances flexibility and security through parameter variation rather than complex structural mechanisms.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240207739A1Managing behavior of a virtual element in a virtual gaming environment
Publication Date: 2024.06.27 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240207739A1 patent drawing
  • US20240207739A1 patent drawing
  • US20240207739A1 patent drawing

AI summary

A system configured to manage a virtual element associated with a virtual gaming environment can include a processor circuit and a memory coupled to the processor circuit. The memory can include machine-readable instructions that, when executed by the processor circuit, cause the system to perform operations. The operations can include receiving a request to perform an action associated with the virtual element. The operations can further include determining information associated with the virtual element. The operations can further include determining whether to perform the action associated with the virtual element based on the information associated with the virtual element. The operations can further include, subsequent to determining whether to perform the action associated with the virtual element, transmitting an indication of whether the action has been performed.