Virtual Element Assignment in Gaming Environments

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Solution Overview

Problem

Virtual reality gaming environments, such as virtual casinos, face challenges in managing and restricting virtual elements to prevent malicious activities and ensure a trustworthy experience, as anonymity and detachment from reality can lead to undesired behaviors and regulatory issues.

Innovation Solution

Implementing a system that manages virtual elements by assigning them to entities within the gaming environment, allowing for controlled actions and re-assignments based on user relationships and permissions, with mechanisms to monitor and report interactions, ensuring compliance with regulatory requirements and maintaining a fair gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If virtual elements are made accessible and interactive in a virtual gaming environment, then user engagement and gaming experience are improved, but malicious activities and regulatory compliance issues increase

Engineering Contradiction:
Improveuser engagementVSAvoidmalicious activities
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The system segments virtual elements by assigning them to specific entities (players, dealers, tables) and controls access based on entity relationships. This segmentation allows legitimate user engagement while preventing unauthorized malicious activities through relationship-based access control.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary assignment mechanism that mediates between virtual elements and users. The assignment system acts as a gatekeeper, determining which entities can interact with which virtual elements based on predefined relationships, thus enabling legitimate gameplay while blocking malicious access.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If anonymity is provided in virtual gaming environments, then user privacy is protected, but trustworthiness and regulatory compliance deteriorate

Engineering Contradiction:
ImprovetrustworthinessVSAvoidassignment management system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The assignment system serves multiple functions simultaneously: it maintains player anonymity for privacy protection, establishes trustworthiness through controlled access, and provides regulatory compliance through audit trails. This multi-functional approach resolves the contradiction between simplicity and compliance requirements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system implements feedback mechanisms that track virtual element interactions and assignment changes. This feedback loop enables the system to maintain anonymity while providing necessary transparency for regulatory compliance and trustworthiness verification without requiring complex manual management.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If virtual elements can be freely transferred between entities, then gaming flexibility is improved, but control and security over virtual elements are reduced

Engineering Contradiction:
Improvegaming flexibilityVSAvoidelement control
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system implements dynamic assignment where virtual element ownership and access rights can change based on gaming events, player actions, and predefined rules. This dynamic control enables gaming flexibility for legitimate transfers while maintaining security through rule-based constraints and system-enforced permissions.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240212443A1Managing assignment of a virtual element in a virtual gaming environment
Publication Date: 2024.06.27 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240212443A1 patent drawing
  • US20240212443A1 patent drawing
  • US20240212443A1 patent drawing

AI summary

A system configured to manage assignment of a virtual element associated with a virtual gaming environment can include a processor circuit and a memory coupled to the processor circuit. The memory can include machine-readable instructions that, when executed by the processor circuit, cause the system to perform operations. The operations can include determining that the virtual element is assigned to a first entity. The operations can further include determining that the virtual element has changed possession within the virtual gaming environment. The operations can further include, responsive to determining that the virtual element has changed possession within the virtual gaming environment, determining whether to change an assignment of the virtual element.