Virtual Element Information Control in XR Gaming Environments
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Solution Overview
Problem
The unlimited capabilities of virtual gaming environments can lead to undesired behaviors due to anonymity and detachment from reality, necessitating the need to manage virtual elements and information within these environments to align with real-world customs and etiquette, and to meet regulatory requirements.
Innovation Solution
A system and method for managing virtual elements in extended reality (XR) environments, including determining and transmitting information based on user relationships and identities, monitoring interactions, and controlling the assignment and possession of virtual elements, while ensuring compliance with regulatory standards through personalized display and interaction management.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual gaming environments provide unlimited capabilities and anonymity, then user freedom and immersion are improved, but responsible behavior and regulatory compliance deteriorate
Solution Approach 1:
The system applies different information disclosure policies based on the relationship between users and virtual elements. Information is selectively provided or withheld depending on user identity, relationship to the virtual element, and contextual factors, thereby enabling responsible behavior while maintaining virtual freedom where appropriate
Solution Approach 2:
The system continuously monitors user interactions with virtual elements and uses this feedback to dynamically adjust information availability and element behavior. This feedback mechanism enables real-time enforcement of responsible behavior standards while preserving user freedom in acceptable contexts
2Reliability
If the system manages and filters information based on user relationships, then responsible behavior is improved, but information availability and transparency deteriorate
Solution Approach 1:
Different levels of information transparency are provided to different users based on their relationships to virtual elements. The system maintains information availability for authorized users while filtering or limiting access for unauthorized users, thus balancing transparency with responsible behavior
Solution Approach 2:
The information availability system dynamically adjusts based on real-time relationship assessment between users and virtual elements. Information policies are not static but evolve based on user actions, relationships, and contextual factors, allowing maximum transparency when appropriate while enforcing restrictions when necessary
3Reliability
If the system monitors and controls virtual element assignment, then regulatory compliance is improved, but system complexity and operational friction increase
Solution Approach 1:
The system automatically monitors and manages virtual element assignment based on user identities and relationships without requiring manual intervention. The complexity management is handled autonomously by the system, reducing operational friction while maintaining regulatory compliance
Solution Approach 2:
The system pre-establishes relationships, authorization levels, and information policies before user interactions occur. This preliminary configuration enables automated compliance monitoring during actual use, reducing real-time complexity while ensuring regulatory adherence
Data Source
AI summary
A system configured to manage a virtual element associated with a virtual gaming environment includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the system to perform operations. The operations include determining information associated with the virtual element to transmit to an extended reality (“XR”) device based on a relationship between a user of the XR device and an entity to which the virtual element is assigned. The operations further include transmitting the information to the XR device.


