Virtual Environment Center for Peer Collaboration

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Solution Overview

Problem

Existing virtual environment systems lack the capability for independent interactivity and collaboration between geographically distant or unaware business entities, as they are controlled centrally and do not facilitate peer-to-peer interactions effectively.

Innovation Solution

A virtual environment center system that enables the creation of peer-to-peer networks within virtual business environments, allowing authorized peers to customize and interact, share content, and collaborate, with a super entity enforcing design constraints and managing resources.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a centralized virtual event system is used, then event creation and control is simplified, but peer-to-peer interactivity and independent collaboration between business entities is limited

Engineering Contradiction:
Improveevent creationVSAvoidpeer interactivity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system divides the virtual environment into autonomous peer entities (users, businesses, virtual agents) that can independently create and manage their own virtual spaces and events. Each peer operates semi-independently while remaining part of the larger virtual ecosystem, enabling both ease of operation for individual entities and versatility for peer-to-peer collaboration.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual environment acts as an intermediary platform that facilitates peer-to-peer interactions without central control. The system provides shared resources, communication protocols, and collaboration tools that enable independent entities to work together, resolving the contradiction between centralized simplicity and distributed flexibility.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If centralized control is implemented, then system management is simplified, but business-to-business peer interactivity and collaboration are restricted

Engineering Contradiction:
Improvesystem managementVSAvoidbusiness interactivity
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system implements dynamic control where authority and management responsibilities are distributed based on the specific needs of each virtual space and peer entity. Different peers can assume different roles (creator, participant, collaborator) with varying levels of control, allowing the system to adapt its management structure to the situation rather than imposing a rigid centralized hierarchy.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Each peer entity and virtual space has customized properties, permissions, and collaboration capabilities tailored to its specific business needs. Different regions of the virtual environment can have different rules, features, and interaction modes, enabling local optimization for business-to-business collaboration while maintaining overall system coherence.

Inventive Principle:
Principle #3Local quality

3Productivity

If a traditional virtual event system is used, then event delivery is straightforward, but independent interactivity and collaboration between geographically distant entities are not enabled

Engineering Contradiction:
Improveevent deliveryVSAvoidindependent interactivity
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

Peer entities in the virtual environment can independently create, customize, and manage their own virtual spaces and events without requiring central coordination for each interaction. The system provides self-service capabilities for entity creation, space customization, and event management, enabling geographically distant entities to collaborate autonomously while maintaining high productivity in event delivery.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8966380B2Apparatus and method for a virtual environment center and venues thereof
Publication Date: 2015.02.24 UNISFAIR
  • US8966380B2 patent drawing
  • US8966380B2 patent drawing
  • US8966380B2 patent drawing

AI summary

Various aspects of the invention include the creation of a virtual environment. A peer network is constructed with respect to the virtual business environment enables the interaction between peers as well as customization of portions of the virtual environment by authorized peers for the purpose of enabling virtual events. In addition, one aspect of the invention enables the creation of peer-to-peer networks enabling the development of cooperative businesses between a subset of peers on the network, thereby increasing collaboration between independent firms as well as automatic generation of leads.