Virtual Environment Platform Using Copying and Intermediary Principles
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Solution Overview
Problem
Existing remote interaction solutions lack realism, user presence, and shared space, leading to feelings of loneliness and lower productivity compared to in-person interactions.
Innovation Solution
A system and method that enables real-time multi-user interactions in virtual environments using user graphical representations generated from live data feeds, allowing for immersive and realistic social interactions without the need for expensive equipment or new infrastructures.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If expensive equipment like head-mounted displays and new infrastructures are used, then realism and user presence are improved, but cost and device complexity increase
Solution Approach 1:
The patent creates virtual copies of users (avatar representations) in a virtual environment that replicate real-world interactions. Instead of requiring expensive head-mounted displays, the system copies user presence into a shared virtual space where avatars represent real users, maintaining realism while using standard computing devices and cameras.
Solution Approach 2:
The patent introduces a virtual environment platform as an intermediary between users and the real-world experience. This mediator processes camera feeds, generates avatar representations, and manages the shared virtual space, allowing users to experience realism through software-based mediation rather than expensive hardware.
2Reliability
If expensive equipment like head-mounted displays are used, then user presence is improved, but cost increases
Solution Approach 1:
The system creates virtual copies of users in a shared environment using standard cameras and computing devices. By copying user presence into the virtual environment through software processing rather than requiring expensive head-mounted displays, the system maintains user presence while dramatically reducing hardware costs.
Solution Approach 2:
The patent uses inexpensive, readily available components (standard cameras, existing computing devices) to create the virtual presence system. Instead of relying on expensive, specialized equipment like head-mounted displays, the system employs cheap, widely accessible technology that can be deployed without significant infrastructure investment.
3Ease of operation
If flat two-dimensional user interfaces are used, then ease of operation is improved, but realism and shared space are reduced
Solution Approach 1:
The patent transitions from flat two-dimensional interfaces to a three-dimensional virtual environment where users interact through spatially positioned avatar representations. This dimensional enhancement preserves ease of operation through familiar graphical interfaces while adding depth, perspective, and shared space to improve realism and presence.
Solution Approach 2:
The virtual environment platform acts as an intermediary that layers a three-dimensional virtual space over the familiar two-dimensional graphical interface. This mediator maintains ease of operation through standard GUI elements while introducing 3D avatar representations and spatial relationships that enhance realism without sacrificing usability.
Data Source
AI summary
A system to provision cloud computing-based virtual computing resources within a virtual environment comprising a server computer system including at least one cloud server computer implementing at least one virtual environment, and at least one virtual computer associated with the at least one virtual environment. The at least one virtual computer receives virtual computing resources from the server computer system. The server computer system is configured to provision at least one client device with at least one portion of the available virtual computing resources responsive to the at least one client device accessing the at least one virtual computer.


