Interactive Virtual Environment Customization for Gaming Devices

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Solution Overview

Problem

Existing online gaming technologies restrict customization of virtual environments, limiting enhancements in graphics, animation, and capabilities, which negatively impacts the gaming experience and compatibility with gaming computing devices.

Innovation Solution

A method and apparatus that generate and customize interactive virtual environments by receiving customization data from creation source computing devices, adjusting graphics and animation data based on user input, and providing a tailored virtual environment to gaming computing devices, considering their computing power.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If a fixed virtual environment is provided to support online games, then developers can rapidly build games using provided tools and assets, but the virtual environment cannot be customized for particular games or device capabilities

Engineering Contradiction:
Improveease of game developmentVSAvoidvirtual environment customization
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The virtual environment transitions from a static fixed structure to a dynamic customizable one. The system allows the virtual environment to be modified and adapted based on specific game requirements and device capabilities, enabling both rapid development and customization through programmable interfaces and parameter adjustments.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system enables customization of the virtual environment by changing parameters such as graphics quality, animation complexity, and processing requirements. These parameter adjustments allow the same virtual environment framework to be adapted for different game types and device capabilities without requiring complete redesign.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the virtual environment is customized for particular games and device capabilities, then graphics and animation capabilities can be enhanced, but the complexity of creating and managing customized environments increases

Engineering Contradiction:
Improvevirtual environment customizationVSAvoidenvironment creation and management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual environment is segmented into modular components including graphics parameters, animation settings, and processing configurations. This segmentation allows developers to customize specific aspects of the environment independently while maintaining overall system coherence, reducing the complexity of managing customizations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system creates a universal virtual environment framework that can serve multiple games and device types. By designing the environment with multi-functionality, the same base infrastructure supports various customization levels and game genres, reducing the need to create entirely separate environments for different purposes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If high-quality graphics and animation are provided in the virtual environment, then the gaming experience is enhanced, but the computing power required increases

Engineering Contradiction:
Improvegraphics and animation qualityVSAvoidcomputing power consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system applies local quality by allowing different regions or aspects of the virtual environment to have different graphics and animation quality levels. Critical game elements can receive high-quality rendering while less important elements use optimized lower-quality representations, balancing visual fidelity with computing power consumption.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system implements partial action by providing high-quality graphics and animation only where necessary for the specific game experience, rather than uniformly across the entire virtual environment. This selective approach enhances gaming experience in critical areas while conserving computing resources in less demanding areas.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS11207601B2Methods for providing a virtual and an interactive gaming environment and devices thereof
Publication Date: 2021.12.28 CRAY PROD LLC
  • US11207601B2 patent drawing
  • US11207601B2 patent drawing
  • US11207601B2 patent drawing

AI summary

Methods, non-transitory computer readable media, and virtual game management apparatuses that assist with providing a virtual and an interactive gaming environment includes generating an interactive virtual environment comprising gaming graphics data and animation data to support a plurality of virtual games and providing generated interactive virtual environment to a creation source computing device. Next, customization data to modify the gaming graphics data and the animation data of the provided interactive virtual environment is received from the creation source computing device. The gaming graphics data and the animation data of the provided interactive virtual environment is customized based on the received customization data and the customized interactive virtual environment is provided to a gaming computing device.