Virtual Environment for Physical Device Interaction and Security Testing

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

There is a need for improved interaction and control mechanisms between users and embedded devices, particularly in environments like multimedia centers, where existing technologies do not effectively allow for seamless virtual representation and control of physical components.

Innovation Solution

A system and method that uses a virtual environment to store and interact with physical components, employing avatars that can mimic user interactions and exploit special powers to control and test physical devices, allowing for enhanced control and security assessments without affecting the real-world environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a virtual environment is created to represent physical devices, then user interaction and control capability are improved, but system complexity increases

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent creates virtual copies (avatars) of physical devices and their components within a simulated environment. These virtual representations replicate the functionality and interaction patterns of real devices, allowing users to control and test systems without direct physical interaction. The virtual environment serves as a digital twin that mirrors the physical system's behavior and response characteristics.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The virtual environment acts as an intermediary layer between the user and the physical devices. Instead of directly controlling physical components, users interact with virtual avatars that mediate the control signals. This intermediary layer simplifies user interaction while managing the complexity of device control through automated translation of virtual actions into physical commands.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If avatars with special powers are introduced to exploit interactions, then security testing capability is improved, but device complexity increases

Engineering Contradiction:
Improvesecurity testing capabilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs security testing and interaction exploitation in advance within the virtual environment before deploying to physical devices. Avatars with special powers are used to probe, test, and validate system behaviors, security vulnerabilities, and interaction patterns beforehand. This preliminary action identifies potential issues and optimizes control strategies before real-world implementation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Virtual avatars with enhanced or special capabilities are created as copies within the simulated environment. These avatars can perform actions and tests that would be risky or impossible in the physical system, allowing comprehensive security assessment and interaction validation without compromising actual devices. The virtual copies replicate physical device responses while enabling extended testing scenarios.

Inventive Principle:
Principle #26Copying

3Ease of operation

If virtual representation of physical components is stored, then interaction control is improved, but memory requirements increase

Engineering Contradiction:
Improveinteraction controlVSAvoidmemory requirements
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The system stores virtual representations (digital twins) of physical devices and their components in memory. These copies contain the essential data structures, state information, and interaction models needed to simulate and control physical devices remotely. The virtual representations enable full interaction control while requiring only the minimal data necessary to model device behavior, rather than storing complete physical system replicas.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10943397B2Method and system for exploiting interactions via a virtual environment
Publication Date: 2021.03.09 AT&T INTELLECTUAL PROPERTY I L P
  • US10943397B2 patent drawing
  • US10943397B2 patent drawing
  • US10943397B2 patent drawing

AI summary

A method on a computer readable storage medium operable to store a virtual representation of a plurality of physical components, introduce a component having a predefined functionality to interact with the virtual representation and generate indications of a response of the virtual representation to the interactions of the component. A system having a memory configured to store a virtual representation of a plurality of physical components and a processor configured to introduce a component having a predefined functionality to interact with the virtual representation and generate indications of a response of the virtual representation to the interactions of the component.