Virtual Environment Display Method Switching Viewing Angles
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Solution Overview
Problem
Side-scrolling virtual games using two-dimensional aesthetic resources lack a rich variety of visual switching effects, resulting in a weak sense of rhythm and limited three-dimensional effects.
Innovation Solution
A virtual environment display method and apparatus that utilize a three-dimensional virtual scene with a preset trajectory including curved and non-curved paths, switching the viewing angle direction of a virtual object based on the trajectory type to enhance visual experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If two-dimensional aesthetic resources are used to form game pictures, then resource usage is simple and limited, but visual switching effects are rich and three-dimensional effects are strong
Solution Approach 1:
The patent transitions from two-dimensional map resources to three-dimensional virtual scene resources, adding the dimension of depth and spatial arrangement. This enables curved trajectories and multiple viewing angle directions (first and second viewing angle directions) that cannot be achieved in traditional 2D side-scrolling games, thereby enriching visual switching effects while maintaining resource management simplicity.
2Ease of operation
If two-dimensional maps are used, then rendering is simple, but sense of rhythm in movement animation is weak and only horizontal/vertical translation effects can be achieved
Solution Approach 1:
The patent introduces dynamic viewing angle adjustment based on the virtual object's trajectory. When the virtual object moves along a curved trajectory, the system switches to a second viewing angle direction that rotates with the curve, creating dynamic visual feedback that enhances the sense of rhythm and movement flexibility without requiring complex manual animation production.
3Adaptability or versatility
If three-dimensional virtual scene is used with curved trajectory, then visual impact and three-dimensional effect are enhanced, but device complexity and rendering requirements increase
Solution Approach 1:
The patent segments the trajectory into curved and non-curved portions, and correspondingly segments the viewing angle into first and second directions. This segmentation allows the system to use simple 2D rendering for straight sections and switch to 3D rotated viewing only when needed for curved sections, reducing overall system complexity while maintaining 3D effect where necessary.
Data Source
AI summary
A virtual environment display method and apparatus is provided. In the method, a virtual object in a three-dimensional virtual scene moving along a preset trajectory is displayed. The preset trajectory includes a curved trajectory and a non-curved trajectory. The virtual object in a first viewing angle direction is displayed. The first viewing angle direction is an observation direction of a first virtual camera along the non-curved trajectory. The virtual object in a second viewing angle direction is displayed when the virtual object moves to the curved trajectory. The second viewing angle direction is an observation direction of a second virtual camera along the curved trajectory. When the virtual object switches from the curved trajectory to the non-curved trajectory, the display of the virtual object back to the first viewing angle direction is updated.


