Virtual Environment Footprints for Avatar Expressiveness

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current virtual environments have limited ways to visually and audibly represent movement and actions by avatars, lacking engaging and customizable expressions.

Innovation Solution

Implementing a system that generates visual and audio footprints on walking surfaces, allowing avatars to create personal expressions, music tributes, and brand messages through customizable footprint representations, which can be selected, associated with avatar movements, and displayed in virtual environments, with options for duration, visibility, and interaction with the environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If current virtual environments use standard movement representations, then the system complexity remains low, but the user experience and expressiveness are limited

Engineering Contradiction:
ImproveexpressivenessVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The movement representation is segmented into discrete footprint elements that can be individually selected, customized, and combined. Each footprint becomes an independent visual token that can be configured separately, allowing high expressiveness through combinatorial possibilities while keeping the underlying system manageable through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The footprint representations are made dynamic and configurable rather than static. Users can change footprint appearance, duration, sound, and behavior in real-time, allowing the system to adapt to different expression needs without requiring complete system redesign, thus balancing versatility with manageable complexity

Inventive Principle:
Principle #15Dynamics

2Productivity

If footprints are made visible and interactive in the virtual environment, then user engagement and social interaction improve, but the computational resources and processing requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidcomputational resources
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

Footprints are designed as transient, lightweight visual elements with configurable lifetimes. Rather than permanent high-fidelity objects, they are simple graphical tokens that can be quickly created, displayed, and discarded, consuming minimal computational resources while providing engaging visual feedback that enhances user interaction

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

Instead of rendering complex 3D models or detailed textures for each footprint, the system uses simplified 2D graphical representations and sprite-based visuals. These lightweight copies provide sufficient visual information for engagement while dramatically reducing processing requirements compared to full 3D rendering

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If footprints are customized with various options for appearance, sound, and duration, then user personalization and expression capabilities improve, but the data storage and management requirements increase

Engineering Contradiction:
ImprovepersonalizationVSAvoiddata storage
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

Customization is applied locally to individual footprint instances rather than globally to all footprints. Each footprint can have its own appearance, sound, and duration settings independently configured, allowing users to personalize specific footprints without storing comprehensive customization data for every possible footprint type, thus reducing overall data requirements

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11951399B2Footprints in virtual environments
Publication Date: 2024.04.09 SONY GROUP CORP
  • US11951399B2 patent drawing
  • US11951399B2 patent drawing
  • US11951399B2 patent drawing

AI summary

Methods, systems, and computer-readable storage media for providing footprints in a computer system that provides a virtual environment, including: accessing an avatar record, where the avatar record indicates an avatar representation that includes data to provide a visual representation of an avatar; receiving a selection of a footprint; accessing a footprint record, where the footprint record includes footprint representations that include data to provide a visual representation of the selected footprint as a footprint representation; associating the footprint representation with the avatar representation; receiving avatar movement input that indicates movement of the avatar within the virtual environment; and generating visual data representing the movement of the avatar and footprints in the virtual environment using the avatar representation and the footprint representation, where the footprints are placed in the virtual environment following the avatar as the avatar moves in the virtual environment.