Virtual Environment Game Demo Streaming System
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Solution Overview
Problem
Current methods of releasing video game demos face challenges such as logistical issues with physical media, inability to deliver updates, potential for electronic waste, and long download times due to large file sizes.
Innovation Solution
A gaming system and method that generates a virtual environment with multiple portions, instantiating elements of different video games within each portion based on user interaction and preferences, allowing for on-the-fly demo generation and streaming, thereby reducing the need for physical media and minimizing download times.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If physical media (bonus disks) are used to distribute video game demos, then users can play demo content, but logistical challenges arise including transport difficulties, inability to deliver updates, and generation of electronic waste
Solution Approach 1:
The patent replaces physical media with digital copies of game demos that can be transmitted and stored electronically. The demo content is provided as data that can be downloaded or streamed, eliminating the need for physical disks and their associated logistical challenges while maintaining the ability for users to play demo content.
Solution Approach 2:
The patent substitutes the mechanical distribution system of physical disks with an electronic distribution system. Instead of transporting physical media through mail or manual delivery, the demo content is transmitted via network communications, and updates can be delivered automatically through software updates without requiring physical media replacement.
2Adaptability or versatility
If full video game files are transferred from server to user's computer, then users can play the complete game, but transfer times are long due to large file sizes
Solution Approach 1:
The patent segments the complete video game into smaller components, providing only the necessary demo portion to the user initially. The demo can be configured to include specific levels, features, or gameplay elements rather than the entire game. This segmentation allows users to access and play the demo quickly without transferring the full game file, and can later expand to full game content if the user expresses interest.
Solution Approach 2:
The patent applies partial action by transferring only the essential demo content rather than the complete game files. The demo portion is carefully selected to provide sufficient gameplay experience to evaluate the game while minimizing the amount of data that needs to be transferred, thereby reducing transfer time while still achieving the goal of让用户 experiencing the game.
3Ease of manufacture
If large virtual environments are used to provide rich immersive experience, then users can enjoy comprehensive gameplay, but file sizes become large causing long download times
Solution Approach 1:
The patent applies local quality by creating a virtual environment that provides rich immersive experience only in the specific areas where the demo content is needed, rather than loading the entire game environment. The system can dynamically load and render only the necessary portions of the virtual environment corresponding to the demo levels or features, reducing the overall file size and data transfer requirements while maintaining high-quality graphics and immersion in the active gameplay areas.
Data Source
AI summary
A gaming system, comprising: generating circuitry configured to generate, for a current gaming session, a virtual environment comprising a plurality of portions, wherein the generating circuitry is configured to instantiate a subset of a total number of elements of a first video game within a first portion of the virtual environment; receiving circuitry configured to receive, from a user input device, input signals indicating a user's level of engagement during the user's interaction with the first portion; and determining circuitry comprising a determining model trained to determine a second video game based on the first portion and the received input signals; wherein the generating circuitry is configured to instantiate a subset of a total number of elements of the second video game within a second portion of the virtual environment.


