Dynamic Virtual Environment Rendering Based on Participant Consensus
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Solution Overview
Problem
Existing virtual environment systems typically have predetermined elements, such as environments or items, which are not dynamically adjusted based on participant interactions, limiting the flexibility and engagement in online meetings and gatherings.
Innovation Solution
A computing device monitors interactions among participants in a virtual environment, identifies agreements or disagreements about presented elements, and dynamically alters the presentation of these elements based on participant feedback, using methods such as generating multiple renderings and applying large language models or personalized generative models.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If elements in the virtual environment are predetermined by the system or imposed by one participant, then the system structure is simple and easy to implement, but the flexibility and engagement of the virtual environment are limited
Solution Approach 1:
The system monitors interactions of participants in real-time and uses this feedback to dynamically alter the presentation of elements. The system identifies agreements or disagreements about elements based on participant interactions (including words, gestures, emotions, and text) and adjusts the virtual environment accordingly, creating a closed-loop feedback system that enhances adaptability.
Solution Approach 2:
The patent transforms static predetermined elements into dynamic ones that can change based on participant interactions. The system generates multiple renderings of elements and selectively presents them based on real-time analysis of participant agreements, making the virtual environment adaptable and responsive rather than fixed.
2Adaptability or versatility
If the system monitors and analyzes participant interactions to identify agreements, then the customization and engagement improve, but the processing complexity and computational resources increase
Solution Approach 1:
The system focuses on monitoring specific aspects of participant interactions (words spoken, gestures performed, emotions detected, text conveyed) rather than analyzing all possible interaction types. This partial action approach allows the system to achieve effective customization while managing processing complexity by concentrating on key interaction modalities.
Solution Approach 2:
The system uses an intermediary processing layer that analyzes participant interactions and translates them into decisions about element presentation. This intermediary layer (including components that identify agreements and generate renderings) acts as a mediator between raw interaction data and virtual environment adjustments, simplifying the overall processing architecture.
3Ease of operation
If multiple renderings of elements are generated based on participant disagreements, then the ability to reach consensus and customize the environment improves, but the time and computational resources required increase
Solution Approach 1:
The system generates multiple renderings of elements in advance, before participant disagreements need to be resolved. By having pre-generated alternatives ready, the system can quickly present options to participants without requiring time-consuming real-time generation during discussions, thus reducing the time loss while maintaining the ability to reach consensus.
Data Source
AI summary
Embodiment systems and methods for dynamically rendering elements in a virtual environment rendered by the computing device may include monitoring interactions of participants in a virtual environment related to an element or elements presented in the virtual environment, identifying an agreement about the element or elements between at least two of the participants based on the interactions, and altering a presentation of the element or elements in the virtual environment based on the agreement by at least two of the participants.


