Virtual Environment Rendering Using Vehicle Sensor Data
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Solution Overview
Problem
People face difficulties in attending major events like vehicle races and experiencing remote off-road trails due to various constraints, necessitating alternative means to engage with such experiences.
Innovation Solution
A system and method for creating virtual environments that utilize vehicle sensor data to render virtual representations of vehicles and environments, allowing users to experience events and locations through virtual reality, augmented reality, or mixed reality platforms, enabling virtual gatherings and interactions within the metaverse.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If physical travel to attend events or explore locations is required, then direct experience is achieved, but accessibility and convenience deteriorate due to geographical and physical constraints
Solution Approach 1:
The patent creates virtual copies of physical environments, vehicles, and events using 3D modeling and real-time rendering. These digital replicas allow users to experience remote off-road trails, vehicle races, and other locations without physical travel, directly resolving the accessibility constraint while maintaining the essence of the original experience
Solution Approach 2:
The system introduces a virtual reality intermediary layer between users and physical events. Through head-mounted displays and haptic feedback devices, users interact with virtual representations of races and locations, enabling experience of remote places without the limitations of physical travel
2Measurement precision
If virtual reality systems use detailed 3D models and real-time rendering, then visual fidelity is improved, but computational complexity and processing requirements increase
Solution Approach 1:
The virtual environment is divided into discrete segments including terrain models, vehicle models, weather effects, and event elements. Each segment is rendered independently and combined in real-time, allowing high visual fidelity without overwhelming computational requirements by processing the scene in manageable parts
Solution Approach 2:
The system uses dynamic level-of-detail rendering that adjusts model complexity based on viewer distance and importance. Distant terrain features use lower-polygon models while nearby vehicles and events use high-detail models, maintaining visual realism while optimizing processing power allocation
3Measurement precision
If multiple sensors are integrated in vehicles to capture comprehensive data, then accuracy of virtual representation is improved, but system complexity and data processing requirements increase
Solution Approach 1:
Multiple sensor data streams from vehicles (GPS, accelerometers, gyroscopes, speed sensors) are merged into a unified position and movement model. This consolidated data feed drives the virtual vehicle representation, achieving accurate tracking without requiring separate processing systems for each sensor type
Solution Approach 2:
The system continuously compares sensor data with the virtual environment state and adjusts rendering in real-time. This feedback loop ensures the virtual representation accurately reflects physical vehicle position and movement while optimizing data processing by only updating necessary visual elements
Data Source
AI summary
Systems and methods for generating virtual environments including virtual vehicles are disclosed. In one embodiment, a method of presenting a virtual environment includes receiving vehicle sensor data from one or more vehicles in a physical environment rendering the virtual environment that represents the physical environment, rendering one or more virtual vehicle representations of the one or more vehicles using the vehicle sensor data such that movement of the one or more virtual vehicle representations within the virtual environment corresponds with movement of the one or more vehicles in the physical environment, and transmitting data for displaying the virtual environment and the one or more virtual vehicle representations to a plurality of display devices.


