Virtual Environment Contextual Analysis for Social Media Shareability

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Solution Overview

Problem

Social media networks face privacy, security, and safety risks due to public accessibility of virtual collaboration environments, which can expose users to risks during live streaming and virtual interactions, especially when sensitive information is shared.

Innovation Solution

A method and system that analyze virtual environments to determine contextual information and a degree of shareability, allowing for controlled presentation of virtual collaborations on social media networks based on user preferences and privacy settings, enabling selective access and role assignment to participants and viewers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If virtual collaboration environments are made publicly accessible on social media networks, then user engagement and content sharing are improved, but privacy, security, and safety risks increase

Engineering Contradiction:
Improveuser engagementVSAvoidprivacy risks
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The system segments the virtual collaboration environment into shareable and non-shareable components. It identifies specific contextual elements (location, participants, content type) that can be selectively shared with different audience groups, allowing public engagement while protecting sensitive information through granular control of what aspects of the collaboration are visible to whom

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts privacy settings and shareability levels based on real-time contextual analysis of the virtual environment. As the collaboration context changes (different activities, participants, or locations), the system automatically modifies access permissions and visibility settings to maintain appropriate privacy levels while enabling engagement

Inventive Principle:
Principle #15Dynamics

2Loss of information

If virtual collaboration environments are made publicly accessible on social media networks, then content dissemination is improved, but security risks increase

Engineering Contradiction:
Improvecontent disseminationVSAvoidsecurity risks
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The system introduces an intermediary contextual analysis layer between the virtual collaboration environment and the social media network. This intermediary automatically evaluates the collaboration context and mediates what content is shared, filtering out sensitive information while allowing safe content to be disseminated publicly, thus enabling content sharing without exposing security risks

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If contextual analysis is performed on virtual environments, then privacy control is improved, but system complexity increases

Engineering Contradiction:
Improveprivacy controlVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements self-service contextual analysis by automatically evaluating the virtual environment's context without requiring manual user input. The system autonomously identifies shareable elements, determines appropriate audience segments, and configures privacy settings based on the analyzed context, reducing the complexity burden on users while maintaining reliable privacy control

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240420084A1Live sharing of virtual collaboration in social networks
Publication Date: 2024.12.19 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US20240420084A1 patent drawing
  • US20240420084A1 patent drawing
  • US20240420084A1 patent drawing

AI summary

Techniques are described with respect to a system, method, and computer product for a method for sharing virtual environment collaboration. An associated method includes analyzing a virtual environment and determining a plurality of contextual information and a degree of shareability associated with the virtual environment based on the analysis. The method further including presenting the virtual environment to a social media network associated with a user based on the degree of shareability.