Virtual Environment Video Capture and Display System
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Solution Overview
Problem
Current systems for generating interactive virtual environments lack the ability to seamlessly integrate multiple user perspectives and environments, resulting in limited immersion and natural interaction, especially in data-limited environments.
Innovation Solution
A system comprising a processor with interaction units equipped with display and video capture devices that capture and display video data from multiple perspectives, allowing for the generation of immersive interactive virtual environments by simulating meeting rooms, office spaces, or gaming universes, and incorporating sensors for enhanced interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple video capture devices are used to capture perspectives from multiple interaction units, then the immersion and natural interaction in virtual environments are improved, but the data transfer requirements and system complexity increase
Solution Approach 1:
The system divides the virtual environment into multiple discrete interaction units, each with its own video capture and display devices. Each interaction unit independently captures video data from its local perspective and transmits it to other interaction units, allowing the system to scale by adding or removing units without redesigning the entire system architecture.
Solution Approach 2:
Video data from one interaction unit is displayed within the context of another interaction unit's virtual environment. The video feeds are nested within the shared virtual space, creating layered perspectives where users can see themselves and other users simultaneously within the same virtual environment.
2Productivity
If video data from multiple perspectives is transmitted between interaction units, then user engagement and scalability are improved, but the data transfer bandwidth requirements increase
Solution Approach 1:
The system extracts only the essential video data elements needed for virtual environment rendering, separating the critical perspective information from redundant data. Each interaction unit transmits video data representing its local perspective, and this extracted essential data is sufficient to reconstruct the shared virtual environment at remote locations.
Solution Approach 2:
The video capture devices and communication system are designed to serve multiple interaction units simultaneously. The same hardware and software infrastructure handles video capture, processing, and transmission for all interaction units, allowing the system to scale to multiple users and environments without proportionally increasing complexity.
Data Source
AI summary
A system for generating an interactive virtual environment is provided. The system comprises a processor in communication with a first interaction unit and a data storage unit storing instructions executable by the processor. The first interaction unit comprises a first display device, a first video capture device, a second display device and a second video capture device. The second video capture device is operable to capture video data of the interior portion of the first interaction unit and the at least a portion of the first display device from a second perspective. The processor is configured to provide a first display signal to the first display device; receive a first video signal from the second video capture device; and provide a second display signal to a display device of a second interaction unit, the second display signal based on the first video signal.


