Virtual Environment Weather Replication for Immersion

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Solution Overview

Problem

Existing virtual reality environments lack realism due to inconsistent or conflicting weather conditions, which can distract users and impair their ability to engage effectively in simulated activities.

Innovation Solution

A method and apparatus that determine and incorporate prevailing weather conditions from a real environment into the virtual environment, using weather data, geographical position, and sensory feedback to create a more immersive experience, including visual, auditory, and tactile elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If weather conditions are not incorporated into the virtual environment, then the system complexity remains low, but the realism and user immersion are reduced

Engineering Contradiction:
Improverealism of virtual environmentVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system determines prevailing weather conditions in advance by retrieving weather data for the geographical location before generating the virtual environment. This preliminary action ensures that weather-appropriate objects and conditions are prepared and integrated into the virtual environment before the user experiences it, enhancing realism without adding complex real-time weather processing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a copy of weather conditions from the real world by retrieving actual weather data for a geographical location and replicating those conditions in the virtual environment. This includes copying weather-appropriate objects (e.g., snow, rain, seasonal elements) and visual characteristics (e.g., lighting, sky conditions) to match real-world weather, thereby improving realism through accurate replication rather than complex simulation.

Inventive Principle:
Principle #26Copying

2Reliability

If weather conditions are incorporated into the virtual environment, then user immersion and realism are improved, but the computational resources and processing time increase

Engineering Contradiction:
Improveuser immersionVSAvoidcomputational resources
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system applies partial action by selectively incorporating only weather-relevant objects and visual characteristics into the virtual environment based on the determined weather conditions. Rather than simulating all aspects of weather comprehensively, the system integrates specific elements such as weather-appropriate objects (snow, rain, seasonal foliage) and visual properties (lighting, sky appearance) that directly impact user immersion, thereby reducing computational overhead while maintaining effective realism.

Inventive Principle:
Principle #16Partial or excessive action

3Productivity

If weather conditions are not simulated, then the virtual environment generation is faster, but the consistency and uniformity of the virtual picture are reduced

Engineering Contradiction:
Improveenvironment generation speedVSAvoidconsistency of virtual picture
Core Design Contradiction:
ProductivityVSStability of the object's composition

Solution Approach 1:

The system performs preliminary determination of weather conditions and selects appropriate weather-related objects and visual characteristics before generating the virtual environment. This advance preparation ensures that all weather-appropriate elements are consistently integrated throughout the virtual picture, maintaining uniformity and coherence without requiring time-consuming real-time adjustments during environment generation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240312133A1Rolling Out a Virtual Environment to a Person
Publication Date: 2024.09.19 BAYERISCHE MOTOREN WERKE AG
  • US20240312133A1 patent drawing
  • US20240312133A1 patent drawing

AI summary

A method for rolling out a virtual environment to a person encompasses steps of determining a weather prevailing in the region of a predetermined real environment; and rolling out a virtual environment to a person, the virtual environment being rolled out on the basis of the determined weather.