Virtual Equipment Fusion via Linear Pathway in Game Interfaces
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Solution Overview
Problem
The complexity of equipment combination pathways in games leads to low efficiency in operation, making it difficult for players to memorize, use, and rapidly preview equipment for strategic decisions.
Innovation Solution
A method and apparatus for generating virtual equipment that displays identifiers of virtual equipment in a game interface, allows players to perform simple touch and dragging operations to combine equipment, and dynamically displays combined equipment identifiers to facilitate targeted equipment combination.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If a tree structure equipment combination pathway is used, then equipment combination pathways are organized, but the operation becomes complex and efficiency decreases
Solution Approach 1:
The patent segments the equipment combination pathway into a linear sequence of fusion steps rather than a complex tree structure. Each step presents a clear next action (e.g., fuse with equipment A, then fuse with equipment B), dividing the complex process into manageable segments that guide players through the combination process sequentially.
Solution Approach 2:
Instead of presenting players with multiple possible combination paths simultaneously (tree structure), the patent inverts the approach by providing a predetermined linear sequence of fusion steps. This inversion simplifies the interface by eliminating the need for players to navigate complex decision trees, directly addressing the operational complexity issue.
2Adaptability or versatility
If a tree structure equipment combination pathway is used, then equipment combinations are comprehensive, but players cannot rapidly preview equipment for strategic decisions
Solution Approach 1:
The patent applies preliminary action by pre-determining and presenting the linear fusion sequence before players need to make strategic decisions. The system prepares the next fusion step in advance (e.g., 'Fuse with equipment A to obtain intermediate equipment'), eliminating the need for players to spend time navigating tree structures during decision-making moments.
Solution Approach 2:
The system provides feedback by displaying the current fusion step and the resulting equipment outcome, allowing players to rapidly preview what equipment they will obtain after following the suggested linear path. This feedback loop enables quick strategic decisions without time-consuming navigation through multiple combination options.
3Adaptability or versatility
If a tree structure equipment combination pathway is used, then all equipment pathways are available, but players cannot easily memorize and use equipment
Solution Approach 1:
The patent extracts the essential information needed for equipment combination from the complex tree structure and presents it as a simplified linear sequence. By taking out only the necessary fusion steps (e.g., 'Start with equipment A, fuse with equipment B'), the system maintains equipment availability while making the combination process easy to memorize and execute.
Solution Approach 2:
The system dynamically adapts the equipment combination presentation based on the current fusion step. Instead of a static tree structure, the linear pathway dynamically updates to show the next required action and the resulting equipment, making the combination process more intuitive and easier to remember while maintaining all necessary equipment options.
Data Source
AI summary
This application discloses a method and apparatus for generating virtual equipment, a storage medium, and an electronic device. The method includes displaying identifiers of virtual equipment in a target game interface, the virtual equipment comprising first virtual equipment and second virtual equipment; receiving a first triggering operation performed on the identifier of the first virtual equipment from the target game interface; in response to the first triggering operation, displaying a candidate identifier of a first fused virtual equipment, the first fused virtual equipment is a fusion of the second virtual equipment and the first virtual equipment in the target game interface; and in response to dragging the identifier of the first virtual equipment and dropping the identifier at a position overlapped with an identifier of the second virtual equipment, fusing the second virtual equipment and the first virtual equipment.


