Virtual Equipment Acquisition Interface for In-Scene Item Lookup

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Solution Overview

Problem

The process for players to acquire virtual equipment in game applications is redundant and inefficient, requiring players to manually memorize and search for equipment information, leading to low acquisition efficiency.

Innovation Solution

A method and system that displays virtual equipment information directly on a character's information display area upon user interaction, allowing players to view and acquire equipment more efficiently by providing acquisition information and paths directly within the game environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If players manually memorize and search for equipment information in related technologies, then equipment acquisition can be completed, but the process becomes redundant and cumbersome resulting in low efficiency

Engineering Contradiction:
Improveequipment acquisition efficiencyVSAvoidtime for memorizing and searching equipment
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent displays equipment information in advance within the virtual scene before the player needs to acquire it. When players interact with a virtual character, the equipment information interface is pre-loaded and displayed, showing all equipment details and acquisition paths without requiring players to manually search or memorize information later.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an equipment information interface as an intermediary between the virtual character and the player's equipment acquisition action. This interface acts as a mediator that provides comprehensive equipment information, including acquisition paths, eliminating the need for players to manually search through multiple interfaces or remember equipment details.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If players search for equipment in equipment acquisition platform, then equipment information can be obtained, but additional steps and operations are required reducing overall efficiency

Engineering Contradiction:
Improveequipment acquisition process simplicityVSAvoidnumber of interfaces and operations
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges the equipment information display function directly into the virtual scene interaction. When players interact with a virtual character, the equipment information interface is combined with the character interaction interface, displaying all necessary equipment information, acquisition paths, and direct access buttons within the same interface context, eliminating the need to switch between multiple separate interfaces.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The equipment information interface serves multiple functions simultaneously: it displays equipment details, provides acquisition path information, offers direct access buttons to acquisition interfaces, and allows players to view equipment effects. This multi-functional interface replaces what would otherwise require multiple separate interfaces and operations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of information

If players take screenshots to memorize equipment, then equipment appearance can be recorded, but redundant operations are added increasing time consumption

Engineering Contradiction:
Improveequipment information retentionVSAvoidtime for screenshot and memorization operations
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system provides self-service by automatically displaying comprehensive equipment information when players interact with virtual characters. The equipment information interface automatically presents all necessary details including equipment appearance, attributes, and acquisition paths without requiring players to manually take screenshots or memorize information. The system serves the information need directly at the point of interaction.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20260034447A1Method for acquiring virtual equipment, computer device, and storage medium
Publication Date: 2026.02.05 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260034447A1 patent drawing
  • US20260034447A1 patent drawing
  • US20260034447A1 patent drawing

AI summary

A method for acquiring virtual equipment performed by a computer device includes: displaying a virtual scene, the virtual scene including a first virtual character and a second virtual character, the first virtual character being controlled by the computer device, and the second virtual character being controlled by another computer device; displaying an information display area of the second virtual character in response to receiving a trigger operation on a character image of the second virtual character, the information display area including virtual equipment information currently worn by the second virtual character; and displaying equipment acquisition information corresponding to a first equipment in response to receiving a trigger operation on the first equipment in the information display area, the equipment acquisition information including an acquisition entry of the first equipment when the first equipment meets an equipment acquisition condition.